Best export to Riptide and then C4D

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 From:  nycL45
2770.1 
Currently, is the best quads & triangles?

Leonard
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 From:  Michael Gibson
2770.2 In reply to 2770.1 
Hi Leonard, actually Cinema4D is normally able to handle n-gons quite well, so I'd suggest using Output:n-gons first since that will make a nicer looking wireframe.

But I've mostly tested before with Cinema4D's default non-riptide OBJ importer.

If you run into any problems where it seems like an n-gon is not being handled properly, then you may need to switch to Output: Quads & Triangles for that model instead.

- Michael
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 From:  nycL45
2770.3 
Hi Michael,

I found a year old thread where someone here was experiencing retriangulation issues and possibly Cinema being the problem. It was suggested by Keith Young of Riptide that the best option was to use Moi's quad & tri export. (I hope I did not mangle the paraphrasing too badly. Sorry if I did.)

So, I thought it best to check with you.

Thanks for the reply.

Leonard
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 From:  Michael Gibson
2770.4 In reply to 2770.3 
Hi Leonard, yes I think I remember that case, it was in a particular situation where Cinema4D's triangulator made a kind of squished flat triangle on one side of an n-gon.

But I seem to remember that it was only an issue because the person wanted to alter the model by moving points around in Cinema4D I think... Not sure if I remember quite right though.

So for that one particular case it was a good idea to switch to the other option but if you are just intending to render an object directly instead of editing individual points of it in Cinema4D I don't think that problem would come into play.

- Michael
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 From:  nycL45
2770.5 
Michael, your recollection is better than my explanation! That was the only recommendation I could find so, it was good to get the official word from the source.

Leonard
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 From:  Samuel Zeller
2770.6 In reply to 2770.5 
I use .lwo format in n-gons between MoI -> C4D (r11)
Never had any problems.
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 From:  okapi
2770.7 
OBJ or LWO work great for transferring to C4d, or modo for that matter.
Make sure you use the latest beta.

I see no reason why you would want to import tris or quads into C4d, since C4d supports Ngons?...
Even if you are editing later in c4d, you are better off with a clean Ngon based mesh, in the case of hard models.
I guess the only reason is if you would want to try to do some SubD modeling with the mesh, but you will never get a mesh with flowing loops from
a nurbs modeller, that is just not the point.
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 From:  rhodesy
2770.8 
Yeah I use riptide pro for all my exports - works a treat, especially now we can export by style/material. I've only ever used Ngons with no problems so far.

Cheers
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 From:  nycL45
2770.9 
All seem to agree, Ngons is generally the best option.

I imported some Moi ngon objects into C4D without Riptide this time and they look good.

Thanks for your advice all.

Cheers,

Leonard
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 From:  WillBellJr
2770.10 
I purchased C4D specifically because it was the best application at importing MoI objects!

My other apps, Softimage, Lightwave have issues, especially Lightwave since how it currently handles normals is poor in comparision.


The only reason you may want to use Riptide now is to properly import MoI's surfacing attributes with the latest beta, otherwise, I've always used C4D's default importer.

-Will
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 From:  nycL45
2770.11 
Thanks for the response, Will. As I get used to the new surface attributes (I am using only Object atm), I will try both C4D au naturel and Riptide to check out the difference.

<I purchased C4D specifically because it was the best application at importing MoI objects!

Wow! ;)

Leonard
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