MoI - Big Wishlist thread - Post your wishes here
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 From:  Michael Gibson
275.61 In reply to 275.60 
Hi Pilou -

> Space barre is currently Select All / Deselect All
> I = Invert Selection
> H = Hide Invert selection
> Have you the same on your Comput?

I think these are the custom keyboard shortcuts that you have defined for your computer - other computers are not set up with these keys by default.

- Michael
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 From:  Frenchy Pilou (PILOU)
275.62 In reply to 275.61 

Ok :)
Is it possible to press something for have the list of ShortCut used?
And better a Dialog box for "Input / Change" Key ShortCut?

---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 24 Jan 2007 by PILOU

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 From:  Michael Gibson
275.63 In reply to 275.59 
Hi Richard,

> One request that would be nice would be if you could toggle the active
> view to full screen with the spacebar.

This is possible in the current version by defining a custom keyboard shortcut.

To do this, close down MoI, then run notepad and open up the moi.ini file, which you can find in this location: C:\Documents and Settings\[your login name]\Application Data\Moi\moi.ini . Note that by default "Application Data" is a hidden folder, but you can just type it and go into it anyway.

Inside the moi.ini file, there is a section labeled [Shortcut Keys]. Add this line to it:

[Shortcut Keys]
Space=script:if ( moi.ui.mainWindow.viewpanel.mode != 'split' ) { moi.ui.mainWindow.viewpanel.mode = 'split' } else { var viewport = moi.ui.getViewportUnderMouse(); if ( viewport ) { viewport.viewPanel.mode = viewport.name } }

Put all that Space= stuff all on one single line.

Make sure to close down moi.exe before editing the moi.ini file.

After you do this, your space bar will put the view under your mouse into full screen mode, or if you are already in full screen mode it will switch to split mode.

Let me know if you have any problems setting this up.

- Michael
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 From:  Michael Gibson
275.64 In reply to 275.62 
> Is it possible to press something for have the list of ShortCut used?
> And better a Dialog box for "Input / Change" Key ShortCut?

I do want to have a dialog box for this eventually. This will probably be a little while though.

Right now you can see the list of shortcuts by opening up your moi.ini file.

- Michael
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 From:  Michael Gibson
275.65 In reply to 275.63 
Oh, and Petr has listed some other useful scripts you can assign to shortcut keys here: http://moi3d.com/forum/messages.php?webtag=MOI&msg=204.3
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 From:  Richard (RUSIRIUS)
275.66 
Michael,
Thank you so much :)
I had no idea you could edit the ini file like that *rubs hands together* now I'm of to do some tweaking.

Richard
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 From:  Michael Gibson
275.67 In reply to 275.45 
> I would like to see the star feature added to the polygon menu.
> I cant count how many times I've used it in rhino.

You mean something like this?



This will be in the next beta.

Now I've got to stop adding stuff for a little bit and go back and finish up the background images... :)

- Michael
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 From:  Michael Gibson
275.68 In reply to 275.67 
Stars and construction lines are kind of fun to play with:

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 From:  Frenchy Pilou (PILOU)
275.69 In reply to 275.67 

Stars or gears? Maybe gears will be useful too :)

Your stars' drawing remember me http://en.wikipedia.org/wiki/Penrose_tiling :)
and its crazzy Aperiodic pavments with only 2 figures! :D

---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 24 Jan 2007 by PILOU

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 From:  Michael Gibson
275.70 In reply to 275.58 
Hi Bernard, thanks for the feedback!

> Could you implement a "cap ends" function for the Revolve and
> Rail Revolve tools as you've done for Loft and Sweep ?

This part is now done for the next beta.

But I'm afraid the other ones will have to wait a while...

- Michael
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 From:  Michael Gibson
275.71 In reply to 275.69 
Hi Pilou,

> Stars or gears? Maybe gears will be useful too :)

Just stars for now. Gears would definitely be useful, but they are a lot more complex with a lot more options needed for real engineering use, so those will have to wait for a while.

- Michael
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 From:  George (GKSL4)
275.72 
Hi,

> Stars or gears? Maybe gears will be useful too :)

Maybe a "select 1 over n" tool can simplify this like Hex.

George
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 From:  MrBraun (LORENZO)
275.73 
Another wish:

1) Are great if Michael add the Mirror Sketch like Max Power Nurbs! ;)

Here a demo video:

http://www.integrityware.com/tutorials/Max/AdvTutorials/new_phone_demo_Ver_02/new_phone_demo_Ver_02.html

P.S.
Why don't write a Cinema4D Plugin like this? A sort of MOI integrated with Cinema4D?

Tnx ! ;)

___________________________________
MrBraun - Moderator www.C4dHotline.it
Cinema4D R10 and MOI of course!

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 From:  Frenchy Pilou (PILOU)
275.74 In reply to 275.73 

A virtual mirror (like Wings3D) or a real mirror?

@Mr braun
You don't find than Moi is yet "a plugin" for any 3Dprog ? :)
Why just Cinema4D? :D
"Integration" is realy necessary?

---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 26 Jan 2007 by PILOU

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 From:  MrBraun (LORENZO)
275.75 In reply to 275.74 
Yes Pilou, i agree with you, but CInema4D really need a plugin to manage nurbs surface and that good work with the spline! ;)

I talk about Cinema4D because Michael is a Cinema4d User: it will be great to render directely into cinema without other steps! ;)

___________________________________
MrBraun - Moderator www.C4dHotline.it
Cinema4D R10 and MOI of course!

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 From:  Frenchy Pilou (PILOU)
275.76 In reply to 275.75 
<I talk about Cinema4D because Michael is a Cinema4d User
I didn't know that and had believed that Michael had no time to render :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Crusoe the Painter (CRUSOE)
275.77 
I know layers/groups are a ways off, but here is what I'd like to see...

Groups:
*You should be able to group objects together, and manipulate them as a whole wrt rotation, scaling, clipping, etc.
*Groups should be able to contain objects in different layers.
*You should be able to hide/show groups
*Groups should be lockable so that they can not be operated on.

Layers:
* You should be able to assign an object to a layer
* You should be able to lock and hide/show a layer.
* Objects not assigned to a layer, by default are part of a 'default' layer that can be locked, hidden, etc.

Colors:
* Assign a color to a object, group, or all objects in a layer.

Why layers/Groups?

Well, with even moderately complicated models, I find myself constantly pushing curves out of the way, or trying to make do with just the global show/hide.
With layers, I could lay out all my contours on a a plane or so, group them, put them in a layer, set it's color ( light grey ) and lock it. Now I have a reference for my further work.

:)
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 From:  Crusoe the Painter (CRUSOE)
275.78 
Oh, and Gordon and Coons curves. :)
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 From:  Crusoe the Painter (CRUSOE)
275.79 

A "Chop" command.

I find myself doing a lot of chopping up of solids. Draw a line, extrude into a plane, boolean or trim a closed surface with it, etc etc...

So I propose a simplified trim/boolean (diff) function, lets call it 'chop', and adding support for a orthographic 3D view with a view-relative grid.

So instead of drawing a curve, extruding to a plane, then booleaning the solid, then clicking seperate, then deleting the junk part, then joining the plane to the sliced solid to cap it..., how about following workflow:

You align your view relative to the object however you like. In 3D orthographic mode, or side view, or top view, etc, you draw your curve over the object. You select the object, and hit "Chop".

The line is automagically projected into a 'slicing' plane down into the selected object, dividing it into 2 capped pieces. These pieces are also automatically seperated and capped if you so choose. Like trimming curves, it then asks you to select the pieces you want to remove, or hit 'done' and keep them all.

I've found this to be something I do a lot of. And I think a command like this would immensely speed up the workflow, especially for those of us coming from a non-cad background.

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 From:  Michael Gibson
275.80 In reply to 275.79 
> A "Chop" command.
>
> I find myself doing a lot of chopping up of solids. Draw a line, extrude into a plane,
> boolean or trim a closed surface with it, etc etc...

This is partway built into trim already - you can currently trim a solid with a line for example.

But it won't leave behind the piece of the cutting plane, it will cut the solid only. However if your cut left a planar hole you can fill that in easily by selecting the object and doing Construct/Planar. So that should work now for some cases.

I do want to extend this to be able to leave the pieces of the extended trimming object around as an option, and also build in some solid / curve interaction into the booleans like you are asking for. Not sure when though, there are some other things that I've got to finish up first...

- Michael
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