Inside mode of scene browser
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 From:  Michael Gibson
2726.5 In reply to 2726.4 
Hi Petr,

> Okay. Although, I still don't understand why the
> command palettes couldn't try to collapse first instead
> of getting the scroll bar for the whole side pane if there
> wasn't enough room to show scene browser while
> unrolling sections.

I guess that should be possible, I'll give it a try.

I wasn't really thinking about that previously, because that inside mode just was not really targeted to be used when you don't have enough resolution to have everything open with no side pane scroll bar needed at all.

- Michael
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 From:  Michael Gibson
2726.6 In reply to 2726.4 
Hi Petr, I've got this set up for the next v2 beta, so that when you expand a section of the scene browser when it is in "inside" mode, it will attempt to do the regular sort of command palette compacting to try and avoid a full side pane scrollbar.

It does seem to make things work a little better in the case of inside mode with not a whole lot of vertical space.

- Michael
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 From:  neo
2726.7 
ideally I would prefer to work on the inside mode (and usually name part, add styles etc. after I have done most of the modeling)
where I'm getting at is if you look screen shot below, there is some "dead space". Is it possible the browser to make use of it?




another thing I was wandering is....Lets say I'm working on the inside mode...and tabs are expanded...now when I switch to the adjacent mode it goes back to all tabs collapsed... it would be cool when you switch to remember the previews state of the browser.

EDITED: 22 Oct 2010 by NEO

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 From:  Michael Gibson
2726.8 In reply to 2726.7 
Hi neo, sorry I didn't get back to your other message asking about this stuff.


> if you look screen shot below, there is some "dead space".
> Is it possible the browser to make use of it?

Unfortunately it is somewhat technically difficult for me to make that work.

I do have an idea that I will experiment with though but I am not sure yet if that will be possible.


> it would be cool when you switch to remember the
> previews state of the browser.

Yes, I think this will be possible. I'm also planning on having it so that the state of the scene browser open/closed sections will be stored in a 3DM file so it can be restored when you open up a particular file.

Once I get some of the infrastructure to support that, it should also make it possible for me to preserve state between transferring between the different modes.

- Michael
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 From:  neo
2726.9 In reply to 2726.8 
no need to apologize, we are like piranhas especially when a new beta arrives :)

I thought to move post here since is sort of related. you and Petr have cover most of my concerns for now so Ill wait for the next beta.

thanks.
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 From:  tyglik
2726.10 In reply to 2726.6 
Thanks, Michael!

I have also upgraded from beta Jun 20 to Jun 23 and tried "Opposite" setting for the scene browser and it looks like it will be my second favourite scene browser's position (especially for extensive arrangement of object scene).

Except the "Browser" button is too far from the scene browser after switching to "Opposite" mode. Well, I can define a shortcuts :) ...

...but It would be nice if the scene browser could be opened & closed by clicking anywhere along a left edge of MoI's main window (or right edge if user swaps side pane and scene browser pane). I mean the same behaviour like Opera browser has for opening a panel - there is a narrow strip at the edge of the window with a small arrow in the middle of it and you can click that strip to open the panel.

Petr
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 From:  Michael Gibson
2726.11 In reply to 2726.10 
Hi Petr,

> Except the "Browser" button is too far from the scene
> browser after switching to "Opposite" mode. Well, I can
> define a shortcuts :) ...

Yeah, having the button for showing it be a far distance away from it was
one of the reasons why I didn't initially have a opposite mode. I don't
really know how to solve that, since there is not really any good place
to put that same kind of toggle button on the left right now.

But yes a keyboard shortcut may be your friend here, the one for that is:
code:
script: /* Toggle browser pane on/off */ moi.ui.showBrowserPane = !moi.ui.showBrowserPane;


> ...but It would be nice if the scene browser could be opened &
> closed by clicking anywhere along a left edge of MoI's main
> window (or right edge if user swaps side pane and scene
> browser pane).

That's definitely a good idea to try - but that one is going to have to go on the wish list to look at in the future at some point though.

- Michael
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 From:  BurrMan
2726.12 In reply to 2726.9 
>>>we are like piranhas especially when a new beta arrives :)

LMAO. Poor Michael....He was a good man....Picked to the bone in the prime of his MoI! :O

EDITED: 26 Jun 2009 by BURRMAN

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 From:  DannyT (DANTAS)
2726.13 In reply to 2726.11 
Hi Michael,

Thanks for the Browser on/off keyboard shortcut, comes in very handy.
You wouldn't happen to have one for expanding the browser tree, maybe in your pocket somewhere :)

Cheers
~Danny~
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 From:  Michael Gibson
2726.14 In reply to 2726.13 
Hi Danny - sorry there isn't currently any way to control expanding/contracting of scene browser items themselves through script.

- Michael
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 From:  DannyT (DANTAS)
2726.15 In reply to 2726.14 
Drats! ok :)

-
~Danny~
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