Hi s7r83dg3,
> How about 1-Click woodworking joints. And not only for wood.
I'm not entirely sure if I know what this one is (do you want to show an example?), but I do plan on making a mitered corner mechanism for one-rail sweep which may handle what you are getting at here... This one won't be ready for the next v2 beta but I do intend to work on it before finishing up v2.
> A vortex/twist/swirl function would also be nice but I know
> this is hard to do with nurbs.
Yeah unfortunately it will take a fair amount of time before I'll be able to make this one possible.
> And one more: Boolean difference with the option to keep
> the cutting object.
I've had this one on my list for a while, I'll see if I can include it for the next v2 beta.
> Instancing?
It's definitely on the list for the future. But it will also be quite a bit of work so it is hard to know when this one will happen.
> Well and of course dimensions and a coordinate system ;o)
> But that's too obvious.
Dimensioning is another one that I want to add in the future - for "coordinate system" do you mean a method for locating the drawing plane at a different location? If so then that is available in the current v2 beta by using View / Construction Plane. That lets you relocate the drawing plane to a new location and also optionally relocate the Top/Front/Right views to be temporarily views of that local area rather than the regular world orientation.
> A "Back" viewport if that makes sense.
You can get the reverse views currently by clicking the viewport tab a second time.
For example to get the Back view, click the Front tab once to set it active, then click it again while it is active and it will toggle between the forward or reverse view. That applies for Top/Bottom, Front/Back, and Right/Left.
- Michael
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