OT - Modo 401 in two days.
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 From:  Schbeurd
2693.1 
Just got an email from Luxology saying : "In less than two days we plan to release modo 401. "

I can't wait to test the new features (in the rendering engine, materials, use of curves) with some MoI models...
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 From:  -ash-
2693.2 In reply to 2693.1 
Me too - really looking forward to 401, ZB4, and MoI 2

A good year for updates :-)

Regards
Tony

(aka HamSoles)

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 From:  OSTexo
2693.3 In reply to 2693.1 
Hello,

Let me know if they have made scene setup improvements to 401. I have been holding off on upgrading because it has been a bit of a pain for me to setup quick renders and have them look decent. Thanks.

EDITED: 16 Jun 2009 by OSTEXO

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 From:  kevjon
2693.4 
Yes

Best to preorder it now while it is $295. After it gets released in two days it will be $395 to upgrade.
~Kevin~
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 From:  Grendel
2693.5 
OSTexo- Modo now has a preset system similar to Hypershot that they developed and put out with Solidworks called Photoview 360. Very simple and comes with a bunch of materials and studio set-ups. I have been using it with Solidworks at work and have also been waiting for it in Modo because I don't like their scene and material system either.
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 From:  Michael Gibson
2693.6 In reply to 2693.5 
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 From:  OSTexo
2693.7 In reply to 2693.6 
Hello,

Thanks for the info. I went ahead and did the preorder, hoping the presets will work well for me.
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 From:  Lemo (LEMONNADO)
2693.8 In reply to 2693.4 
You can save a few bucks more through safe harbor... I bought there yesterday and I think it was $20 less.
R
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 From:  PaQ
2693.9 In reply to 2693.8 
Finally pre-ordered it ... I'm affraid all the vertex map problems won't be fixed :'(

Anyway, looks like a cool release !
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 From:  Frenchy Pilou (PILOU)
2693.10 In reply to 2693.9 
you are a collector :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  PaQ
2693.11 In reply to 2693.10 
Still have to buy rhino, heurm ... tspline ... fryrender ... .. .

(Modo401 is out !)
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 From:  PaQ
2693.12 In reply to 2693.11 
Moi + Modo replicator = FUN :)

EDITED: 3 Feb 2010 by PAQ

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 From:  Michael Gibson
2693.13 In reply to 2693.12 
Wow, Greeble-ific !!
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 From:  DannyT (DANTAS)
2693.14 In reply to 2693.12 
Hi PaQ,

You have been a busy boy, Awesome!

Cheers
~Danny~
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 From:  Frenchy Pilou (PILOU)
2693.15 
Computer = make more complete density :)
@ PaQ Seems Kerkythea has same sort of thing ;)

EDITED: 22 Jun 2009 by PILOU

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 From:  -ash-
2693.16 In reply to 2693.15 
401 is pretty cool - love the new profile stuff.

Regards
Tony

(aka HamSoles)

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 From:  WillBellJr
2693.17 
Now it doesn't get much better than that! - great work, PaQ!

Makes me sorta wish I had joined on the Modo bandwagon. :-P

-Will
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 From:  Dave Morrill (DMORRILL)
2693.18 In reply to 2693.3 
> Let me know if they have made scene setup improvements to 401. I have been holding off on upgrading because it has been a bit of a pain for me to setup quick renders and have them look decent. Thanks.

The new version is really great for this. I just got MoI this week-end (after getting my modo 401 upgrade on Friday), and I've been having a blast creating "doodles" in MoI while I learn the tool set, exporting them into Modo, then setting up a quick test render. I think I did a total of seven complete "scenes" yesterday. One of the things I did is create a separate custom stand-alone window/layout in modo containing just a preview view and the preset browser view. Then I can quickly import a new MoI model and set up a test scene just by dragging and dropping materials and environments right from the presets into the preview. Slick! This works really well with MoI 2.0's new ability to create surface groups...

Dave Morrill
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 From:  OSTexo
2693.19 In reply to 2693.18 
Hello Dave,

I've been tinkering with it as well but am having problems with the drag and drop materials. For some reason when I import separate meshes from MoI into 401 and try to do the drag and drop materials it doesn't work past two materials and begins assigning materials to different objects incorrectly. I also have a weird frozen noise problem that occasionally happens in the preview render window. If I could get the materials assigned correctly it would be perfect since I have no problem setting the environment and quickly rendering some good looking images (for an amateur that is).
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 From:  Michael Gibson
2693.20 In reply to 2693.19 
Hi OSTexo -

> For some reason when I import separate meshes from MoI
> into 401 and try to do the drag and drop materials it doesn't
> work past two materials and begins assigning materials to
> different objects incorrectly.

If you can possibly narrow this down to a small example file, could you please post the Modo file so that another Modo user could check it out?

Maybe they can then give you a tip on how it is supposed to work in Modo, or if they can reproduce the problem that could help to verify if it is a bug in Modo or something like that.

- Michael
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