MoI & Solid++
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 From:  neo
2692.3 In reply to 2692.2 
>So a couple of things in there are not really planned to expose in MoI because they are kind of a little strange and probably other mechanisms in the future such as subdivision surfaces would be much better overall at what they are generally trying to do.

did you just said subdivision surfaces? I wish I could see the future :)
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 From:  Michael Gibson
2692.4 In reply to 2692.3 
Hi neo,

> did you just said subdivision surfaces? I wish I
> could see the future :)

Me too... ;) I don't have any exact plans set up yet, but I would certainly like to have a subdivision surface type mechanism as another option for surfacing in MoI at some point in the future.

Right now I do not really have any idea when that will happen though , it might be v5 or v6 or something like that...

- Michael
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 From:  BurrMan
2692.5 In reply to 2692.4 
Hard to imagine what "MoI 20/20" will be like. (Pun intended)

It will have the new "just ThinkIt" command. Imagine your surface....There it is!

Note to self....Install wireless probe in temple for communication with future MoI's. :O
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 From:  Anis
2692.6 In reply to 2692.2 
Hi Michael....

After read again carefully, yes....
Most of the features in the pdf already in MoI.

So there is no direct positive impact for MoI because of the latest relaese of POWER NURBS ?

Thanks Michael...
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 From:  Michael Gibson
2692.7 In reply to 2692.6 
Hi Anis,

> So there is no direct positive impact for MoI because of
> the latest relaese of POWER NURBS ?

No, not that I'm aware of. Looking at their press release, the features they mention for this release are things like working with the latest version of Max, and integration with other 3DS Max specific stuff. Those are things that are happening with their Max plugin, those are not related to geometry kernel level changes.

But I did get a couple of kernel bug fixes recently though, for surface/surface intersection problems report on the forum recently here and here - those are fixed in the next upcoming beta.

- Michael
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 From:  lyes (BLYESS)
2692.8 
hi michael scaling curve for blend is nice could do a lot with it

and construction of 4 points sphere
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 From:  Jason (JCLARK)
2692.9 
Perhaps for subdivision, you may find integrating T-Splines an alternative? Not integrate perse but open the app for the plugin?
- Jason
http://www.jasedesign.com http://www.nurbsandpolys.com http://www.cgpipeline.com
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 From:  Michael Gibson
2692.10 In reply to 2692.9 
Hi Jason - I would like to support 3rd party plugins to extend MoI at some point.

It's not a particularly easy area to leap into though, because it takes a substantial amount of work to make that happen, both in producing documentation for developers as well as support for developers.

Since I'm only a single person working on all different aspects of MoI, it can be difficult for me to get into areas that will require a substantial investment of time. It would take limited resources away from other areas such as working on basic features for end-users rather than developers.

I do want to get into it in the future, just right now I've placed a higher priority on a number of end-user focused type features first.

In the long run, having a nice refined platform that has been through a lot of end-user focused tuning first will be a good thing though, and should help to make for better plugins eventually.

- Michael

EDITED: 20 Jun 2009 by MICHAEL GIBSON

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