Tape measure

Next
 From:  dooki
2641.1 
OK, here is what was suppose to be a quick lunch hour project. I needed help on a fillet issue (thanks Michael!) and tweaking a setting in Carrara. But other than that, this was pretty much a lunch time project. :-)
I've been playing with Sub-d for a while so it's nice to come back to NURBS and MOI!!!

-Model in MOI
-Rendered in Carrara v5 pro.


-Dooki
Image Attachments:
Size: 19.7 KB, Downloaded: 114 times, Dimensions: 640x480px
Size: 226.1 KB, Downloaded: 95 times, Dimensions: 620x548px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
2641.2 In reply to 2641.1 
SO now for dinner you have to pull the tape out a bit and UV map the digits! :O
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2641.3 In reply to 2641.1 
It turned out great Dooki!

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  -ash-
2641.4 In reply to 2641.3 
Nice model - though the render looks a little dark, if you don't mind my saying so.

Regards
Tony

(aka HamSoles)

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Marc (TELLIER)
2641.5 
Good work!

Looking at the Moi screenshot, it makes me think of some kind of space helmet...

Marc
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  dooki
2641.6 
@Micheal: Thank you, and thanks for making such a enjoyable program.
@Ash: Yeah it is a little dark. I am trying to get the hang of Carrara. Are you the same ash on Polyloop? I may be asking advice from you there. (nudge-nudge)
@Marc: funny you should say that. That's what I do for a living. I design helmets all day long.


-Dooki
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  -ash-
2641.7 In reply to 2641.6 
Hi Dooki,

Yes I'm the same -ASH- from Polyloop.

Don't use Carrara much these days, though. Mostly modo now :-)


Main thing to look at is lighting. This is a big subject but here's a starter for 10:

http://www.3drender.com/light/3point.html

You can also get some good tips from looking at photography lighting tutorials. For your model google photo product shot lighting and also 3d product shot lighting. I play around a lot with lighting, lots of tweaking and rendering and tweaking and rendering and ....well you get the idea ;-).
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  dooki
2641.8 
OK, here's another stab at the render.

Hey Ash, thanks for much for the tips.

-Dooki

Edit: Man, it still looks dark online. It's not as dark in Carrara.
Image Attachments:
Size: 18.4 KB, Downloaded: 57 times, Dimensions: 640x480px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  -ash-
2641.9 In reply to 2641.8 
You're welcome dooki,

Try adjusting the levels or curves, depending on what options you have available in your image editor. I usually tweak a render in Photoshop a little bit to get a sharp punchy pic.

Regards
Tony

(aka HamSoles)

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Grendel
2641.10 In reply to 2641.9 
Looks great dooki :)

Is the black material supposed to be a soft grip rubber? The reason I ask is a lot of the great contours you have there are lacking definition because of the lack of specular. Maybe try to apply some noise in your bump channel that is really small scale and intensity. Then increase your highlight value slightly(20-30) and reduce your shininess value(2-5) that should let you pick up some edge highlighting but still make it look like soft rubber.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  dooki
2641.11 In reply to 2641.9 
Thanks again sir!
I have not post-op in photoshop yet.

-Dooki
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  dooki
2641.12 In reply to 2641.10 
Mahalo Grendel!

Yes, that is the material I was going for. I will try out your suggestions.


-Dooki
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All