Philips 12W lamp
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 From:  JPBWEB
2631.3 
And here it is rendered with Modo.

Not too exciting a project in fact but fun to make. And export to Modo went like a breeze, with nicely shaped polygons and all. Rendering in Modo is a tad more complex than I care for, but the output is superb.

Jean-Paul
Paris



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 From:  Michael Gibson
2631.4 In reply to 2631.3 
Looks great Jean-Paul!

I was thinking that you would have the coil actually emitting light in the rendering... But I guess that since it is just sitting there on its own and not actually in a socket, that would not make sense anyway. :)

- Michael
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 From:  JPBWEB
2631.5 In reply to 2631.4 
This is easy enough to fix, but that looks a bit spooky. And I guess I should set up some sort of background for the light to reflect on or something.




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 From:  rhodesy
2631.6 
Cool model. I would just watch that coil shadow - if it was emitting light there wouldn't be a shadow there....although you may have just changed it in PS - if so it deserves another render! ;-)
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 From:  -ash-
2631.7 In reply to 2631.6 
Nice model, next thing is to make a socket, so it has power :-)

I have also found MoI to modo works well using LWO.

Also, try turning on bloom in the modo render to get some glow to the bulb part.

Regards
Tony

(aka HamSoles)

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 From:  Phil (PHILBO)
2631.8 
Great model.

You could also throw it into an unbiased renderer like Lux render and it would look awesome.
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 From:  JPBWEB
2631.9 In reply to 2631.8 
Lux Render ? I'd love to try that. Precisely how should I do that? Remember that at this point Modo is the full extent of my foray into the magic world of rendering...
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 From:  Phil (PHILBO)
2631.10 In reply to 2631.9 
Well, it's a multi-step process. I'd first export it as an object and then import it into Blender. Once in Blender, you can create your scene. You then install the Lux script into Blender which allows you to use Luxrender as the render engine instead of Blender's.

If you wouldn't mind posting your 3dm, I could do a tutorial of how to get MOI files into Blender and then how to do a simple studio setup in Blender and then in Luxrender as well. I've been wanting to do that for a while now.
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 From:  JPBWEB
2631.11 In reply to 2631.10 
Great idea! Here is the model, split into six components (by intended material). Looking forward to the tutorial.
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 From:  Phil (PHILBO)
2631.12 
Awesome!

I'm pretty busy this weekend, so most likely I'll get working on it next week.
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 From:  Phil (PHILBO)
2631.13 
Here's a render in Lux render. I didn't optimize the geometry right on export so there is some faceting visible on the bulb and base.

All of these images are created using a single render in Luxrender. I created each bulb and set each light to be it's own Light Group. In Lux, you can then change the amount of light gain for each light group during the render at any time. Luxrender is an unbiased renderer, which means that it can produce realistic images at the tradeoff of time. The render never finishes but slowly converges on the correct physical solution. You just watch it until you are happy with the quality of the image and then stop the render.

I let this run overnight and then stopped the render. I then adjusted the gain of each light group to show the effect of each bulb on the scene. You can also change the color of the each light on the fly in Luxrender as well.

This is what I'll be showing in more detail in the tutorial along with the general use of Blender.













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 From:  JPBWEB
2631.14 In reply to 2631.13 
Fantastic ! I am so proud that my humble model turned out so well.

Looking forward to your tutorial.
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 From:  Ray (SEAVU)
2631.15 In reply to 2631.1 
I've been wanting to try a light bulb render in modo. Here's my attempt.


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 From:  Dymaxion
2631.16 
I think you guys will get a better looking render if you change the initial model a bit. For the bulb, you actually want a two part piece, first a thin shell, and then the solid core. When rendering, if you set the shell to be glass and then the core as the light emitter, you'll get a much better representation of the actual lamp. It's especially obvious when you look at the sides of the bulb (relative to the camera), where in a real bulb, you'll have a small patch of transparent glass, as the emissive coating is on the inside of the glass. If the bulb is lit and putting out a realistic amount of light, of course, this will mostly (but not entirely) not be visible. It's a thin layer of glass, and it won't matter unless the bulb is going to be seen in closeup.
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 From:  -ash-
2631.17 In reply to 2631.16 
Wanted to try this myself too. Here's my shot at it in modo. Didn't change the model at all though.


Regards
Tony

(aka HamSoles)

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 From:  JPBWEB
2631.18 In reply to 2631.17 
Very nice!

Would you mind posting your Modo settings for the light?
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 From:  Ray (SEAVU)
2631.19 In reply to 2631.18 
Here's the settings for mine. I also used an HDR probe to get some reflections off the filament. I'm not sure about modifying the model since it's yours :-)


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 From:  -ash-
2631.20 In reply to 2631.19 
I've attached the modo file for my setup, feel free to have a play. The shaders are all from the presets that come with modo, but I've tweaked them a little to get the effect I wanted.

The light is the fluorescent preset.

Like RAY I didn't want to mess with your model ;-)

Regards
Tony

(aka HamSoles)

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 From:  JPBWEB
2631.21 In reply to 2631.20 
Thanks gentlemen. Feel free to tweak my model if you deem it worthwhile and post the results. It is only a simple model that can and should be improved upon. I am not too happy about the screw area for example, and it is missing stencils etc. Still a long way to go for it to compete with the work of the masters, I am afraid. Let’s see how far we can push the envelope with this one.
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 From:  B-W-Design
2631.22 
Nice Model. Thanks.

Here is my render.
Rendered with Finalrender on Cinema 4D
Rendertime 1 min 40 sek.


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