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 From:  Frenchy Pilou (PILOU)
263.31 In reply to 263.30 

< Is uniform scale enough or does it need separate scales in x/y/z ...
Seems Uniform is suffisant, Separate will be a refinement :)
but we have also a proverb "Qui peut le plus, peu le moins"
Who can more, can less :)
And you have that in the normal Scaling function :)

< would get progressively moved closer to the curve on every scaling, instead of it scaling "in place"
Object "snaped on a curve" is the more easy to understand for this sort of manipulations

All that was a suggestion wait if some people are also interested of that :)

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 From:  Michael Gibson
263.32 In reply to 263.31 
I'll see if I can write a macro to do the scaling after the array is finished. If this is possible then it would also be possible to adapt the script macro to do other effects beyond scaling as well.

- Michael
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 From:  Frenchy Pilou (PILOU)
263.33 In reply to 263.32 
Cool ! Make as you want before after or during just compt the result :)
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 From:  Michael Gibson
263.34 In reply to 263.33 
I think I need to add one scripting method to make it work, so that it is possible to get the point coordinates of a point object from a script macro. What I'm thinking of is that you could do an array, and include a point object along with your object that is being copied. The point object would act as the local pivot for the object. Then the script macro would go to every result object from the array and scale it around that point object, and then delete all the point objects.

One nice thing about this method is that you could use any type of array command to generate the object+point copies.

But I think I'd better wait until I finish the image background stuff before trying this though.

- Michael
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 From:  Frenchy Pilou (PILOU)
263.35 In reply to 263.34 

Take your time :)
Seems a cool method
Relax : we have some ideas for helix for the moment in another thread :D

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