New 24-Dec beta available now
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 From:  Michael Gibson
263.1 
A new 24-Dec-2006 beta release is now available from the download page at http://moi3d.com/download.htm .

New stuff:

New translation infrastructure and new language support. You can now switch the current language for the UI in the Options dialog, the current choices are English, French, German, and Spanish. Translations are thanks to:
French: Pilou
German: Tony Kluever
Spanish: David de las Heras
Thanks!

Major boolean and trim bug fix, many booleans and trims that used to fail now work.

New Transform/Array tools for replicating objects. Includes Array/Grid for copying objects into a rectangular or cubic block, Array/Circular for copying objects around in a circular pattern with optional steps for spiral-staircase type patterns, and Array/Curve for copying objects along a path curve.

Added support for .3ds file format export.

Updated IGES export - exported surfaces from solids and joined objects should now all have a consistent normal direction.

Fixed a bug in Shell and Offset, where some non-solid joined surfaces could offset surfaces in different normal directions.

Bug fix for Scale1D - this didn't work properly if you were scaling in some direction other than one of the world axis directions.

Update to Loft so that it is not as sensitive to the spacing between sections.

Similar update to Curve / Through points, it does not bulge out as wildly with uneven spacing.

Plus a variety of smaller bug fixes.

If you run into any problems, please let me know.


I hope everyone is having a great holiday season!

- Michael
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 From:  George (GKSL4)
263.2 
Michael,
Thank you very much for your Christmas present.
Wish you nice Holidays.

Regards,

George
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 From:  GuruofGold (NHWADIA)
263.3 In reply to 263.1 
WOW! Michael,

The new array tools are great. I cannot compare them with anything, as I have no experience to talk of; but the tools are SO intuitive, the icons SO clear...

What a lovely Christmas present; I shall celebrate despite the fact that I am non-Christian (a Zoroastrian, in fact).
Thanks a million.

Now there are two empty spaces in the transform panel. C'mon, c'mon, fill 'em up!

Warmest regards,
Nariman.
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 From:  Schbeurd
263.4 
Hi Michael !

Thanks a lot for this new beta ! Now I don't really want to go to the Christmas party this evening anymore ! ;-)))

Array is a very welcome addition and it seems to work fine ! Stronger booleans are cool and I will certainly find some use for the 3DS format as well !

Nice job (as usual !)

I take the opportunity to wish you, your family and all the MoI community a Merry Christmas and a Happy New Year full of joy, happiness and prosperity !

2007 will be the year of MoI ! ;-)

Schbeurd
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 From:  Frenchy Pilou (PILOU)
263.5 In reply to 263.1 

You are Santa Claus him self isn't it ?
Have good funny holidays!
Array is major release :)

New french version (new array functions) will be made maybe tonight after the midnight holiday feast if I will be not too drunken due too much champagne used :)

EDITED: 25 Dec 2006 by PILOU

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 From:  Linker (KJELLO)
263.6 
Looking forward to playing with this new beta when I get back from my Yule-holliday in a few days.

Happy celebrations of the winter solstice to everybody, no matter what your religion or non-religion!
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 From:  Michael Gibson
263.7 
Wow, thanks everyone!


Nariman wrote:
> Now there are two empty spaces in the transform panel. C'mon, c'mon, fill 'em up!

I'm currently thinking that one of those will get a set of alignment tools, and the other one will probably remain empty for a while. :)



Schbeurd wrote:
> Thanks a lot for this new beta ! Now I don't really want to go to the Christmas party this evening anymore ! ;-)))

Please don't make me responsible for ruining your Christmas holiday!! ;) ;)



Pilou wrote:
> New french version (new array functions) will be made maybe tonight after the
> midnight holiday feast if I will be not too drunken due to much champagne used :)

This could make for a very colorful translation!


Happy holidays everyone!

- Michael
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 From:  Michael T. (MICTU_UTCIM)
263.8 
Thanks again Michael G.

May you and your family (MoI beta testers as well) Have a great and save holiday season!

Just downloaded the "Christmas" edition. Probably won't get to work with it for a few days, but I am looking forward to it.

Also, I did bring an Alibre Design Xpress IGES file into MoI 1-Dec beta version and it was very clean.

Michael T.
Michael Tuttle a.k.a. mictu www.coroflot.com/fish317537
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 From:  Frenchy Pilou (PILOU)
263.9 

Hi Michael
After a lot of Champagne and Chocolates :)
Can you explain the different options of the "Array function" about the "Curve path" item "Free/ Flat / None
It's writed "Rotation : It's not more"Orientation"?
Free : Perpendicular to the curve + Following 3D (x,y,z)orientation of the curve path
Flat : Perpendicular to the curve "+" Following 2D (x,y) orientation of the curve path
None : Perpendicular to the curve + Only orientation of the Object
Am I right or maybe hard liquor cookery foggy my vision :)


In general on the array functions does exist a limit (security) of numbers of "Copies"?

Ps Bravo with the Circular or "Curve" function, Now we can make somptuous helix or helicoid or very curious thing!

Pss When you take a "face" of a "Box3D" and make an "Array circular" function ---> crash !

Psss Why in the Array / Grid , Nb of copies X Y Z is not enable by minimun default = 1?
Because if you put "0" in anyone of them nothing is made !

EDITED: 25 Dec 2006 by PILOU

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 From:  Michael Gibson
263.10 In reply to 263.9 
Hi Pilou, I hope your head doesn't hurt too bad from too much Champagne! ;)

> Can you explain the different options of the "Array function" about the "Curve path"
> item "Free/ Flat / None
> It's writed "Rotation : It's not more"Orientation"?

Orientation is another good word for it... But the way the orientation is affected is by rotations in this case, either around the world z axis, or around the tangent of the curve.

It is the same parameter as "Twist" for sweep along 1 rail. Except it didn't seem correct to call it "twist" here because that doesn't really fit with the "none" option, because "none" means no rotations at all, not just no twisting. (By twisting I mean a rotation around the curve tangent).

If you put in "none" there will be no rotation / no change in orientation of the object, the result is similar to using Transform/Copy.

For freeform and flat, I will give this example:

If you do a sweep with freeform twist, you get this result:

And flat twist gives this:


Freeform does a change in orientation by doing a gradual rotation around the curve tangent. This means that there isn't any abrupt change at any one point, but the shape will be constantly changing and in some spots can end up upside-down.

Flat will only do rotations around the world Z axis. It will swing the shape around the z axis to point it as much as possible in the tangent direction of the curve, but it will always stay pointing upwards. This can work nicely for simple path curves, but it doesn't work so well if the path curve has a tangent along the z axis direction (as you can see in one spot in the example above).

Array curve works the same way as sweep for this, just instead of creating a surface, it creates a copy of the object but using that same orientation.

- Michael

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 From:  Frenchy Pilou (PILOU)
263.11 
Thx for the detailed precisions

Some speedy delirious test array circular functions :)
Works very fine!
And so simple to do!

EDITED: 23 Jan 2007 by PILOU

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 From:  d^^b (DAVID)
263.12 
Incredible!

Uffff...you are an artist!

I like very very much, and only in the firts steps with the arrays! :-)

Bye
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 From:  Michael Gibson
263.13 In reply to 263.11 
Very cool Pilou, I thought that you would have fun with that function!

- Michael
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 From:  d^^b (DAVID)
263.14 
I have playing too, but I have a modest results. :-)

Good bye!

David
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 From:  Michael Gibson
263.15 In reply to 263.14 
Those make me want to blow on them to see if they will make bubbles! :)

- Michael
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 From:  Frenchy Pilou (PILOU)
263.16 In reply to 263.13 

Yes the array functions are the abyssis "vertigo" of the Computer Graphic land :)

@ David :it's the beginning - make your exploration of this crazzy prog :)
It's not difficult, just press some buttons and test some functions !

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 From:  Michael Gibson
263.17 In reply to 263.9 
Hi Pilou, I forgot to answer these parts:

> In general on the array functions does exist a limit (security) of numbers of "Copies"?

No, there is no special limit. I thought about this for a bit, but it is hard to decide on a limit that works everywhere, if you have a complex object then the limit would need to be smaller, if you have a simple object it is possible to make a lot more copies of it. So I just decided not to set any limit on it.


> Pss When you take a "face" of a "Box3D" and make an "Array circular" function ---> crash !

Good testing, Pilou! Thanks for finding this, I will work on fixing this for the next release.


> Psss Why in the Array / Grid , Nb of copies X Y Z is not enable by minimun
> default = 1?
> Because if you put "0" in anyone of them nothing is made !

This is a good idea, I think it is possible that someone could put in "0" for the number of copies in Z thinking to disable z copies. I'll fix this one up too.

- Michael
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 From:  Satoribomb
263.18 In reply to 263.11 
Damn Frenchy - looks like you were having some fun!

Very cool indeed. I'm loving the circular array too for less fanciful reasons - makes setting up things like tank-tread rollers and turbine fans sooo easy. My love is with the mechanical so the new array functions just warm my clockwork heart.
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 From:  fernando aponte (FERNANDOAPONTE)
263.19 
It is great the array is working really nice and the 3ds exporter is also great, thank you,
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 From:  Frenchy Pilou (PILOU)
263.20 
Hi Michael
Happy new year!
I am come back :)
And some reading lateness :)

And of course with a little wish about the array function and very easy I presume :)
Why not add an "Scale" function X / Y / Z when an array function is made?
That will be be very fun and maybe useful for some people!
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