curve array enhancement
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 From:  Michael Gibson
2626.50 In reply to 2626.49 
Hi Pilou,

> the damned thing is that : the "Array curve" seems works fine with a "circle" :)

A circle is a special case, where if things are split up into equal segments "as traveled along the curve", it also happens to have equal distances "as connected in a straight line".

For example if you split up a circle into arcs where each arc is the same length, then the "chords" that connect the endpoints of each arc will all be of the same length as well (same length as all other chords I mean, not the same lengths as the arcs).

With other curves that is not the case - in other general curves making points that are equal distances traveled along the curve result in different lengths between the connecting "chords".

- Michael
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 From:  Michael Gibson
2626.51 In reply to 2626.48 
Hi Rob - re: additional int snap for rotation.

I've added this in for the next v2 beta, so that there is an additional "int" snap available when doing rotations.

This works with the "wheel mode" for grips (the one that is activated when you click on the rotation grip), and also the Transform/Rotate and Transform/Rotate axis commands.

There is now an implicit circle, with its center at the rotation origin and with a radius going through the first picked point and you will be able to pick up intersections of that implicit circle with neighboring objects, like this:




So I think that should handle the kind of thing you were mentioning previously in this thread.

- Michael

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 From:  rhodesy
2626.52 
Perfect that's exactly it, thanks, will save some hair pulling im sure!
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