Hi Pilou,
> Precision is given by a point Array curve/ Ellipse -->radius
> base of the cone 3D so 2 decimal point after unity ;)
You didn't include a 3DM model file, so I'm not completely sure, but I think your method may result in cones that are not touching each other exactly.
For example if 2 cones are touching each other like this:
But then 2 other cones are touching each other like this:
Then the way that your intersected results touch between each piece will be not completely uniform.
That may make that result unsuitable for architectural construction.
The other thing is it looks like your result makes curved surface pieces? Often times this kind of paneling for architectural design it is desired to have planar pieces for the construction.
It is not unusual for architectural design to have some special requirements beyond just making it look good - I think it is possible that your method may not meet those requirements.
But it does look like a good way to get a visualization of something that looks similar to the desired result though!
- Michael
|