Some architectural renderings...
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 From:  Frenchy Pilou (PILOU)
2620.4 
beautiful renders simulating reality! Bravo!
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 From:  rhodesy
2620.5 
Thanks peeps, hoping to incorporate MOI more and more, I think the key will be getting style export for .obj then there should be no looking back! Although I do worry a bit about moi's handling of larger projects. It can slow down quite a bit when there are a lot of lines in a scene which is often the case when importing architectural drawings, even when they are switched off in the viewport it seems. I do adjust the mesh angle but that will only go so far I think, the trouble with architectural work is that it works on contrasting scales with small detailed bits in a large building. Are there any plans to handle these larger files better or is that the price you pay when working with nurbs? I've never really used rhino apart from playing with the trial version, but i know people use that for some large projects - how does rhino cope with loads of imported lines and detailed but large projects?

Cheers and thanks again for the positive feedback.
Rob
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 From:  Michael Gibson
2620.6 In reply to 2620.5 
Hi Rob,

> even when they are switched off in the viewport it seems.

Hmm, when you turn them off it should definitely speed things up.

Maybe there is some kind of bug - if you have an example file where switching a large number of lines off does not make any kind of speed improvement, could you please send that to me so I can take a look at that behavior over here and see if it is a bug that needs to be fixed up?

There will be a few things coming in the future to improve large file handling to a certain degree - I'll probably be able to do a rougher curve draw in heavier scenes (curve drawing is separate from the shaded surface drawing which is what the mesh angle controls), and I think I'll be able to do a kind of automatic coarse meshing that improves to higher density in the background.

But quite a bit of stuff is pretty well tuned up already as well...

If you are having a problem it would be a good idea to send me some data to test with so I can see if there is some bug involved or not.

Also, what are your machine specs (CPU, RAM, Video card)? Do you have a fairly recent and fast machine, with a new generation video card in it?

If you don't then that is certainly something that will help quite a bit for heavier scenes as well...


It definitely helps me a lot to actually get a test file to work with so I can see stuff that you are talking about over here more directly. Just hearing about it indirectly does not really give me much possibility to really know what is going on...


- Michael
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 From:  jbshorty
2620.7 In reply to 2620.5 
someone recently tested Rhino 5 beta with Holomark plugin using 80,000 antialiased curves. And it showed a 500% speed increase over V4...

About the renders, they are very nicely done. My only suggestion is that you try not to overuse those glare effects...

jonah
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 From:  rhodesy
2620.8 
Hee hee - guess who's just got knoll light factory! ;-)
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 From:  Michael Gibson
2620.9 In reply to 2620.7 
Hi jonah,

> someone recently tested Rhino 5 beta with Holomark plugin using
> 80,000 antialiased curves. And it showed a 500% speed increase
> over V4...

Wow, I didn't realize that Rhino V4 had this degree of a problem...

With such a significant difference, it basically means that V4 was not doing a good job at all, it is too bad they couldn't have had it working better earlier.

- Michael
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 From:  jbshorty
2620.10 
Yes, i suppose that's true Michael... :)
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