Yeah, that makes sense, given the really long runtime behaviour I was seeing -- it had to be some kind of loop. And hey, at least it's an interesting bug. :-)
Hi Marc, yup slightly different behavior in v1 although similar - that strange meshing artifact that you see there in v1 is due to the same kind of bad intersection curve being generated where it is looping around and around on itself.
They say they are going to be able to investigate this problem next week.