ToothBrush
All  1-7  8-10

Previous
Next
 From:  Michael Gibson
2591.8 In reply to 2591.1 
Hi Rich_Art, that looks really great!

Yeah, MoI works well in combination with Cinema4D, data tends to go from MoI into there quite smoothly.

Also since MoI has a much different overall modeling strategy than polygon modeling (for example, booleans are a primary method of work in MoI, while in polygon modeling they are usually best to avoid), it can be a pretty nice complementary tool.

Basically if you have something that is more mechanical or manufactured, which has a lot of cut out pieces in it then those are natural (and very fast!) to do in MoI. If you have things that are less structured in nature and more fully organic like a monster head or character model, then those are the kinds of things that tend to work better in polygons instead.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  max3d (DAVEDAVIDSON)
2591.9 In reply to 2591.8 
nice to see you here rich_art
nice modeling and i agree with the rest of the comments
www.max3d.org
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Rich_Art
2591.10 In reply to 2591.9 
Thanks for the reply. :)

Peace,
Rich_Art. ;)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-7  8-10