Icons ?
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 From:  Michael Gibson
2557.31 In reply to 2557.28 
Hi yannada, those look nice!

They are kind of emphasizing visual style at the expense of practicality though.

For example, the Save icon is much more universally represented with the kind of disk that MoI currently uses. I can understand the reasoning that you don't use floppies anymore so that is kind of a clever idea to use a hard disk instead. However, a lot of people also have never seen what a hard disk looks like also, so that is just not that practical...

It just tends to help to stick with the standard for functions that are in wide use in other software. Just one of those things that helps to keep something feel more familiar and not make it harder to use just in the name of style.

Also I would probably associate your Delete icon as possibly a "Cancel" type function instead.

But it is cool that you are able to adjust your UI to suit your own preferences like this!

- Michael
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 From:  Michael Gibson
2557.32 In reply to 2557.30 
> I have to admit it looks more PRO. \

Not as far as I can tell... ;)

It certainly does seem more drab, I'm not sure why you would associate that with "Pro" ?

Icons have some benefit to them, since they tend to give more differentiation to the button than text alone.

But icons all by themselves can have other difficulties in expressing the function, text is good at that.

By having both Icons and Text where possible it tends to combine the good functions of both of them.

But the cool thing is that if you like your own particular design better, then it is possible for you set up MoI to use it, you don't have to stick with the stock design that is meant to target a wider audience.

- Michael
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 From:  olio
2557.33 In reply to 2557.32 
Your thinking Michael behind the icons and UI is very engineer like, do you have an engineering degree?:=)
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 From:  YANNADA
2557.34 In reply to 2557.31 
>>>For example, the Save icon is much more universally represented with the kind of disk that MoI currently uses. I can understand the reasoning that you don't use floppies anymore so that is kind of a clever idea to use a hard disk instead. However, a lot of people also have never seen what a hard disk looks like also, so that is just not that practical...

Well all I can say to people that are in cad biz and haven't seen a hard drive is, There is always gardening, is never late. LOL.
You are wright about the delete icon.

>>>But it is cool that you are able to adjust your UI to suit your own preferences like this!

for sure but a bit long to do that with every beta etc. I just hope you Keep a unified style or "Michael style" on future releases. Your icon design is way better than the ones you licensed, (that is what my Icons trying to say).
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 From:  Michael Gibson
2557.35 In reply to 2557.33 
Hi olio, I almost have a degree in computer science but did not quite finish it up.

I do actually generally prefer "text only" instead of "icons only" if I had to choose between only one or the other.

But I tried to set things up to not have to make that choice and to try to have both when possible.

That also kind of helps to combine functions of a "toolbar" (traditionally icons only) and a "menu" (traditionally text only) into just one mechanism.

The other part is the icons helps to make the buttons bigger than they would otherwise be with text only, and just being bigger helps make them easier to acquire.

Text alone can be made bigger by adding padding of course, but too large of an amount of padding starts to look weird.

- Michael
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 From:  BurrMan
2557.36 In reply to 2557.35 
Lets take a moment to remember "ASH". Who used to make "Custom UI's" and let people have them. He had to pause though as trying to customize a Beta is hard. When it's all said and done, There will be an endless supply of possibilities. You wont even have to do the work. Many will just do it and post it. Michaels GUI is "completly changeable".

So I think we are chasing our tails.
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 From:  Brian (BWTR)
2557.37 In reply to 2557.36 
Think of all the hundreds of wet tissues because I don't have "Brians UI"!

Brian

Bugger! Two more wringingwet ones into the rubbish file.
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 From:  OSTexo
2557.38 
Hello,

I guess my point was that if you can't accurately represent the action visually you are better off using text. I have to agree that the text toolbar could be useful since those commands are not used nearly as much as the modeling commands in the application, so there isn't too much emphasis on training users to visually identify a command with an icon.

I have to agree with Michael on a few points about the grey icon set. The vast majority of PC users have been conditioned by Microsoft to recognize certain icons as doing certain things, and there is no reason not to use that. I realize that not many people use 3.5" floppies to save anything anymore, but so many users have been conditioned to make that picture synonymous with save, why change it? By changing it you end up confusing people. Let the heavyweights be the first movers for the everyday icons.

Personally I think Michael's icons work well for the most part because they are high contrast, they contribute visually to the action, scale well and they stay simple. Sometimes it's better to take small steps on visual elements to kind of ease users into newer sets instead of hammering them with completely new icons. For example, the "Extend" icon in my opinion could use some minor action element to indicate the line extension. It's really nitpicking since the icon supports the text enough for me to realize the action, but rather than ripping the icon out, an incremental improvement could be done so that the original users aren't alienated and the new users still get the point of the action.
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 From:  Frenchy Pilou (PILOU)
2557.39 
all that is visual ergonomics :)
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 From:  YANNADA
2557.40 
If you look at SpaceClaim, SolidWorks, Solid Edge, AutoCAD, Inventor etc. look at the technologies they use, there are common components, many use Parasolid, Spatial etc. to provide their features and functions. If UI design is also standardized, where can the vendors find the room for innovation, for differentiation and how can they truly support the 3D-based design workflow? I guess the answer is that the Devil is truly in the details.
MoI's UI is Cool and thanks to Michael is not Ribbon'ed up. Also one of the most impressive UI designs I've seen is the forthcoming Siemens NX 6. de-cluttered and minimized.

EDITED: 9 Apr 2009 by YANNADA

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 From:  lyes (BLYESS)
2557.41 
HI all how about more color make easy to the brain and the eye flower pot


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 From:  Frenchy Pilou (PILOU)
2557.42 In reply to 2557.41 
Maybe not : True Space has these numerous color icons !
Colors disturb regard and don't help many more than a quiet uniform peacefull UI ;)
There is fight between colors and drawing itself of the icon ;)
It's like a patchwork!

Despite of that cool filling colors :)
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 From:  Michael Gibson
2557.43 In reply to 2557.38 
Hi OSTexo,

> For example, the "Extend" icon in my opinion could use some minor
> action element to indicate the line extension. It's really nitpicking
> since the icon supports the text enough for me to realize the action <...>

Yeah, that's a pretty good example where having both the icon and the text together just helps to smooth things out by quite a bit.

It can often turn out to be difficult (or even practically impossible) to make a perfect representation of a command in an icon, especially when there are things like several stages of actions in the command.

The text labels help to make the UI more "browsable". One thing that I really dislike a lot is when you are confronted only with a big block of cryptic icons and then you have to go and hover your mouse over each one to get a tooltip to see what it does. That behavior of pausing over a bunch of buttons is a big interruption in workflow.

The text labels in MoI's buttons kind of act as an "always on" tooltip that you don't have to pop open with a special action.

I've really tried to avoid tooltips as much as possible, in MoI they are currently only used for things like showing a full long path name when you hover over a truncated file path, not for basic buttons.

- Michael
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 From:  Anis
2557.44 In reply to 2557.41 
HI Iyes....

BTW I like your color icons....
would you like to share it.... :)

Thanks !!!
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 From:  lyes (BLYESS)
2557.45 In reply to 2557.44 
Hi Anis i haven't done all of them yet only whats visible in the picture
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 From:  Anis
2557.46 In reply to 2557.45 
Hi Iyes,

Very nice icons for MoI, hope you can create for all MoI icons.... :)

Hi Michael,

Why you not create "colors icons" for default MoI ?
I wish you can give us choice to use grey color or full color.

In my opinion, icons with color make user easy to find the correct command.
Also very nice in my eyes... :)

Thanks Iyes... !!!

- anis
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 From:  Michael Gibson
2557.47 In reply to 2557.46 
Hi Anis,

> Why you not create "colors icons" for default MoI ?

Well, mostly because it would take extra work but not really give any benefit to the majority of people.


> I wish you can give us choice to use grey color or full color.

I only have a limited amount of time, so if I spent a lot of time working on several different kinds of icon choices, that would take time away from working on other features.

Would you prefer to have colored icons instead of object organization tools or faster meshing for example?

- Michael
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 From:  Anis
2557.48 In reply to 2557.47 
Hi Michael...

> Would you prefer to have colored icons instead of object organization tools or faster meshing for example?
Yes, of course I can understand your concern.

But anyway, Is it difficult to "convert" grey icon to color icon ?
Is there any software that can help us on this ?

Thanks !!!
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 From:  Michael Gibson
2557.49 In reply to 2557.48 
Hi Anis,

> But anyway, Is it difficult to "convert" grey icon to color icon ?

Well, it is not too difficult to do a single one...

But anything that adds more time to the whole process of making new features is kind of bad for me. It's not even necessarily about how long it would take to convert the existing ones - having multiple sets of icons means that I would have some additional process to do in the future as well every time I need to add something to the UI.

So it would need to provide some kind of noticeable benefit to make that worthwhile for me to add to my whole general process.


> Is there any software that can help us on this ?

Photoshop?


- Michael
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 From:  Anis
2557.50 In reply to 2557.49 
Hi Michael...

Which feature I have to use in photoshop that similar to Gimp ?
As replacement I think I can use Gimp.

Thanks :)
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