FERRARI 599 GTB
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 From:  Aaron (AARONNEWTON)
2546.50 
Sorry about that Michael (and thank you for replying).

I have attached the file (with images etc.) for you as requested.

EDITED: 3 May 2011 by AARONNEWTON

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 From:  Michael Gibson
2546.51 In reply to 2546.50 
Hi Aaron, thanks for posting the file, that helps a lot.

So from what I can tell it looks like you've got a difference in the projected curve because your surface is kind of flatter than the one from the tutorial, I think the one from the tutorial kind of curves out more.

A projection on to a more curved and rounded type shape will make a different result than a projection on to a flatter type shape.

Here's an area where I kind of noticed the difference:



Your surface there seems to be kind of straighter and flatter than guide curve that you've got at the end there.

Did you possibly do a sweep using only the profile from the opposite side of the surface and not including the profile from the side the arrow is pointing to above to make the sweep result match that end curve?

- Michael
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 From:  Aaron (AARONNEWTON)
2546.52 
Hello Michael,

Thank you for the feedback. I think you're correct about this. HOWEVER - if you check out 3:36 on this video, it looks like the screenshot below:



This is quite close to what I have.

When I use a loft, how can I get it to take these vertical curves into account (i.e. so that the lofted surface would actually be touching these curves)?
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 From:  Michael Gibson
2546.53 In reply to 2546.52 
Hi Aaron,

> (i.e. so that the lofted surface would actually be touching these curves)?

You can use the Network command instead of Loft if you want to have curves in 2 different directions be applied to the resulting surface.

Network is kind of like doing a loft through 2 directions at the same time - you select all the curves at once and then run Network. The curves need to form a kind of grid pattern.


Or you can also use Sweep in some kinds of cases as well - sweep drags a profile along guide rails, and you can select multiple profiles instead of only 1 profile and that will make the profiles kind of morph from one to the other as it is dragging along the rails.


But both Network and Sweep can use curves going in 2 directions while the Loft command only uses curves going in 1 direction.

- Michael
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 From:  Michael Gibson
2546.54 In reply to 2546.52 
Hi Aaron,

> This is quite close to what I have.

So maybe the area where your surface is different is more in this area here, possibly:


But yeah definitely a change in the overall surface shape will produce somewhat different projected results.

- Michael
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 From:  Aaron (AARONNEWTON)
2546.55 
Thank you Michael.

Network definitely gave me a closer shape.



I have noticed that when I move the curves around it significantly changes the projection too. I haven't quite got this bit down yet, but it's getting there.

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 From:  Aaron (AARONNEWTON)
2546.56 
I just wanted to follow this up by saying I got it working in the end ;)




The problem was the second most curve from the top. After realising I could drag this around (and have the surface/projection update), I figured out that it was too far towards the top line, and was creating too much of a slope as a result (this was painfully obvious now that I see it).

Thank you again for your help Michael.

EDITED: 9 May 2011 by AARONNEWTON


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 From:  Aaron (AARONNEWTON)
2546.57 
Sorry to bug everyone again.

I was going strong until about 4:15.

What I had been doing up until that point was moving control points around on the lofted curves. This was updating the surface so that my projections matched up nicely.

Then I tried to add another projection + trim and this happened (see attached image).

As you can see there is some weird artifacts being generated, and I'm not getting the trim as desired. I'm pretty sure this is due to me pulling the control curves in ways I wasn't supposed to. However, I can see BLYESS doing this as well (although not nearly as much). I also went back to using a loft with loose, as this seemed to be the option tat was used for the tutorial (see around 2:21).

Sorry to impose like this, but could someone take a look an recommend what I need to do (even if it's another tutorial to improve my skills)?
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 From:  DannyT (DANTAS)
2546.58 In reply to 2546.57 
Hi Aaron,

> Then I tried to add another projection + trim and this happened

That's usually a sign that the trimming curve is not quite intersecting the edge of the surface you're trying to trim.

Zoom up to this area shown in the picture.


You can see the trimming curve is not quite there.


Make that end a bit longer so it intersects the edge of the surface and it should trim fine.
Another thing, if you're projecting those trimming curves along one of the x,y or z axis you can just
do a trim straight up, it's not necessary to project the curves onto the surface then trim.

Cheers
~Danny~
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 From:  Michael Gibson
2546.59 In reply to 2546.57 
Yup, like Danny says if a curve does not extend all the way to the edge of the surface it will cause that kind of problem.

Basically it ends up kind of cutting a kind of infinitely thin slot in the surface instead of actually dividing the surface into 2 separate pieces.

Then the display mesher does not really expect to deal with edges arranged in collapsed slots like that and that causes those display artifacts.

- Michael
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 From:  Aaron (AARONNEWTON)
2546.60 
Bloody hell - I can't believe it was that simple!

Thank you again Danny and Michael.
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 From:  thaisregina
2546.61 In reply to 2546.60 
I am not able to download the videos
please help me!
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 From:  DannyT (DANTAS)
2546.62 In reply to 2546.61 
Who ever needs these videos by lyse, I've uploaded them on Skydrive and you can download the zip file from here

Cheers
~Danny~

EDITED: 14 May 2011 by DANTAS

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 From:  thaisregina
2546.63 In reply to 2546.62 
thanks DannyT but I'm not getting this link Too I do not work
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 From:  BurrMan
2546.64 In reply to 2546.63 
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 From:  thaisregina
2546.65 In reply to 2546.64 
BurrMan works great. thanks!



lyes = I hope it continues creating videos tutoriai I really want to get familiar
MoI to create a curtain was easier than trying to sketchup :-)
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 From:  DannyT (DANTAS)
2546.66 In reply to 2546.64 
Thanks Burr, link fixed.

-
~Danny~
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 From:  urban_h
2546.67 In reply to 2546.66 
Hi !

This video link not work ! please upload this again.

/ urban
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 From:  DannyT (DANTAS)
2546.68 In reply to 2546.67 
Hi urban,

You can find it on my Skydrive https://skydrive.live.com/?cid=30CFFDFA97399495&id=30CFFDFA97399495!118

Cheers
~Danny~
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 From:  urban_h
2546.69 In reply to 2546.68 
Thanks Danny for this Upload !

/ urban
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