Boolean sub bug
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 From:  Frenchy Pilou (PILOU)
2518.12 In reply to 2518.10 
@Yannada: Thx for the info!
I love the "The core of the kernel has been product tested and is essentially complete. " :)
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 From:  Michael Gibson
2518.13 In reply to 2518.12 
Hi Pilou, well there is a big difference between "feature complete", where major functions have been written, versus "no bugs", which doesn't really ever happen.

- Michael
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 From:  Yenmonger (OTTERMAN)
2518.14 
As us programmers say,
"The last bug is gone when the last user is dead."
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 From:  YANNADA
2518.15 
Well from my experience there is not such think as bugs free software but one thing is for sure Michael RESPONSIVENESS is all you need.

Also to clarify things the architosh article is from 1999. http://integrityware.com/ Solids++ is NOT used in Vectorworks anymore. VectorWorks 2009 adopted Parasolid Modeling Kernel. More info here why. http://architosh.com/2008/09/architosh-talks-to-dr-biplap-sarkar-about-parasolid/

Anyhow if you look the Tech behind http://integrityware.com/ and http://www.smlib.com/ Michael should have all the Muscle needed to create one of the strongest Modeling apps out there.

Here is one of my favorite parts. http://www.smlib.com/sdlib.html (Michael Lounsbery PhD was a senior researcher and primary developer at Alias of Maya's subdivision surface library and polygon mesh library).



Who Needs TSplines or Imagine and Shape If can get that in MoI? For sure it does not happen from one day to the other. But can you imagine that day...Zaha Hadid and I will be so happy.

EDITED: 17 Apr 2009 by YANNADA

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 From:  BurrMan
2518.16 In reply to 2518.15 
I think you have to use the integrityware mesher to use that and Michael has a custom mesher. "The Gibber!" as I like to call it.

Did you Gibb that to render it?

I think a good Gibbing is in order.

Nothing but Gibb! :O
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 From:  YANNADA
2518.17 In reply to 2518.16 
He did overcome that "problem" the first time So I'm sure he can do it again and again...Also note sdlib is not an integrityware product, I think.

I also think the hardest part of Michael job is deciding what not to put into MoI, but to find a way to implement workflows in an intuitive, innovative manner that accelerates the design process. That's the secret to moving forward and Michael seem to be on the ball IMO.
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 From:  Michael Gibson
2518.18 In reply to 2518.16 
Hi Burr - that one is something different than a mesher - that is an alternate way to define surfaces.

It's more similar to what you see when you select a surface (use Edit/Separate if it is joined) and turn on control points.

@yannada - yeah what I'm doing is not only just wiring tech pieces together (although that certainly can help), but also trying to make a coherent UI that works in a fluid way. Unfortunately that goal is elusive and easily broken. It takes a huge amount of time and care to grow the UI without it becoming difficult to use.

Also yannada, you may need to "not count your chickens before they are hatched". Some libraries that you see may be new and still in their early stages. They are promising but it is not so good to automatically jump to assumptions based on a few images like it sounds like you are doing.

- Michael
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 From:  BurrMan
2518.19 In reply to 2518.17 
He probably thinks thats the "fun part". The hard part is fixing the forum software when it bugs up!
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 From:  YANNADA
2518.20 In reply to 2518.18 
"The milk in this pail will provide me with cream, which I will make into butter, which I will sell in the market, and buy a dozen eggs,..." (that's me The Dreamer)

Anyway Blobism it seems is here to stay and if you can provide the Tools to designer, Architects for sure you are in a win win situation. Now If there is a better way/Code you the only one to Know. I'm just a designer.

EDITED: 26 Mar 2009 by YANNADA

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 From:  YANNADA
2518.21 In reply to 2518.19 
? I don't Know about bugs but if you have some constructive input Ill be the first to read.
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 From:  Michael Gibson
2518.22 In reply to 2518.21 
Hi yannada,

> ? I don't Know about bugs but if you have some
> constructive input Ill be the first to read.

The forum was offline for a while earlier today due to a server glitch, that's what Burr was referring to.

- Michael
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 From:  YANNADA
2518.23 In reply to 2518.22 
I took his massage as sarcasm. I should then apologize to BurrMan.
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 From:  PaQ
2518.24 In reply to 2518.14 
>> As us programmers say,
>> "The last bug is gone when the last user is dead."

Nice one :)
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 From:  BurrMan
2518.25 In reply to 2518.23 
Hi Yannada,
I was teasing Michael that he probably loves to work on MoI, and would hate to fix the Forum software. (knowing him he probably enjoys both!)

No need to apologize as Its easy to misinterpret in a forum setting, and I also have an odd sense of humor that can be taken wrong at times.

I meant no disrespect.

Burr
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 From:  YANNADA
2518.26 In reply to 2518.25 
Cool BurrMan, back to the topic, Honestly don't give a monkey's were the code comes from as long it does the job, the same way I don't care if someone believe that Parasolid is better than Solid++ etc.
I have been to few conference lately including Shape to Fabrication in London UK and Architectural Geometry in Vienna, Austria. Without doubt There is big demand for Sofware that combine Nurbs and Subds.
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 From:  Michael Gibson
2518.27 In reply to 2518.26 
Hi yannada,

> Honestly don't give a monkey's were the code comes
> from as long it does the job,

Certainly! The "as long as it does the job" part is pretty important though.

You can't really be sure about that part until you actually use it and test it - a few screenshots is not enough to make a judgment that something is going to do the job well.

It's nice to be optimistic! But I can't really build a product only on optimism...

There are several promising things going on though, at some point I do expect to be able to leverage them. Some may need a bit more time to mature and also it will take me time to evaluate them as well, in addition to the time for integrating it in a coherent way into the UI.

- Michael
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 From:  BurrMan
2518.28 In reply to 2518.26 
I had thought I read about that on the Integrity site and it required the integration with their tesselator which was a reason why Michael couldnt even consider it, but he pointed out I was wrong.

I must have been confused!

I've been puching points in MoI alot latley with the patch surface show points thing. Its really good for creativity but very hard to control. I've been trying to figure out a means to get a more precise "definition" of points as opposed to a standard parallel pattern.
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 From:  Michael Gibson
2518.29 In reply to 2518.28 
Hi Burr, actually even if it did depend on their tessellator I would be able to use it - that tessellator is in the library and I can use it if I want to.

I don't use it not because it is not available, but rather it did not do what I needed it to do, like wasn't fast enough for display meshing, didn't generate n-gons for export meshing, had problems like triangle leaks too often, and some other things...

But yeah a subdivision surface would be a new kind of surface construction method that would be used in addition to things like sweeping, lofting, etc... It would be like "make surfaces from this point cage". It doesn't really have anything specific to do with the tessellator.

- Michael
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 From:  BurrMan
2518.30 In reply to 2518.29 
As long as I learn something new everyday, I am a success!

Thanks.
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 From:  WillBellJr
2518.31 In reply to 2518.24 
>> As us programmers say,
>> "The last bug is gone when the last user is dead."


Or more likely (as in with Softimage) "The last bug is gone when the last user has left for another package..."

-Will

PS - Either way, it would be great to eventually have this in MOI Michael, especially if it can be done - I feel that would be the feature that brings to fruition "build it and they will come" for MOI...

Problem then is do you prefer to be comfortable with a million bucks or way less comfortable with 20 million bucks?? (More customers, more support etc...)

EDITED: 27 Mar 2009 by WILLBELLJR

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