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 From:  Satoribomb
251.4 In reply to 251.2 
Thanks for the typically fast response Michael - and for the file format insights.

> Something like the getting the wireframe into MoI could help if you wanted to use that mesh as a starting point to help
> build a new NURBS model, but that is a lot different than handling the geometry directly...

Yeah - that's what I figured I'd have to do. It's not the worst option, since the Wings3D model was a rough constructed with intersecting primitives and a minimum of tweaking - just to get the basic forms and proportions only. Sigh - Polys, nurbs - why can't we all just get along? :)

Thanks again.


And Frenchy - that ZBrush to to Carrara cat you mentioned is just nuts! He's got too much time on is hands... :)
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 From:  Crusoe the Painter (CRUSOE)
251.5 In reply to 251.4 
Just being able to import a mesh, and scale/size/cut them would be fine enough for me!

I don't need subdivision modeling support. But if you could import a model, and design cut planes (design a action figure! ), or add polygon mesh components ( Bags, etc ) to a nurbs model, and ensure everything is scaled appropriately, that would be great.

Making MOI and Silo play well together would be awesome.
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