If I don't do organics, will MOI do everything I need?
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 From:  YANNADA
2484.29 
>>Yanada
If you want to capture the look of that Ferrari get yourself a good polymodeller such as Modo.

Well Modo is great Subd Modeler etc. but I'm interested making the real thing not some visuals...

>>Yannada, If you want to actually "make" the Ferrari, then go with Nurbs.

Ill leave that for pininfarina and others but I would love to see MoI involving to a great Class A Modeler.

Here is part of a Catia model inside MoI, Ill be running some tests on it when Scene browser ready. Ill be also running the same tests with StudioTools and NX ( I know it may not sound fair for MoI but the comparison will be focused only on tools that are currently supported by MoI).

EDITED: 17 Apr 2009 by YANNADA

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 From:  kevjon
2484.30 In reply to 2484.29 
Your having me on.

Your going to build a real Ferrari with MoI ?

You already have Catia and Studio Tools but you don't know how to model a Ferrari's bumper bar with MoI ?

There are quite a few jokesters on this forum.
~Kevin~
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 From:  YANNADA
2484.31 In reply to 2484.30 
Yes I could do it with Catia but not with MoI's current tool set. Now you can be my guest and prove me wrong. ( even if you get the shape you will probably lack of surface continuity, tangency, etc.)
I think will be crazy to ask MoI a $200 software to have tools like Catia or StudioTools, which they start @ $5000, Right?

Also try to read my post as it is and not jump to any conclusions. Just to clarify thinks I have used Catia and SolidWorks on previews jobs I never said I have Catia and Studio Tools, The Catia model is been provided and it will be used to run tests on StudioTools and NX which Ill be Beta testing on OSX.

EDITED: 20 Mar 2009 by YANNADA

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 From:  Michael Gibson
2484.32 In reply to 2484.29 
Hi yannada, it is already pretty amazing that you can take your Catia data into MoI and that it looks so great!

I mean look at the quality of the display you're getting there just in MoI's current version.

I'd be interested if you could also show a screenshot of how that looks in Catia if you still have access to it right now.


But of course keep in mind that Catia is something like 100x the price of MoI and is not focused so much on being easy to learn and use like MoI is.

MoI is probably never going to have all the exact same functions as Catia, because of this different focus. As time goes on there will be some more and more various kinds of things that get added to MoI, but it is not too realistic to think that it will become a 100% complete replacement for Catia if you are using a lot of the advanced functions in there.

You can do a lot of interesting things with MoI in combination with Catia though even right now, like for instance you can run MoI on a netbook where there would be no hope of ever running Catia, do some simple designs really quickly and then be able to take your model data over to Catia for other stuff.

- Michael
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 From:  Michael Gibson
2484.33 In reply to 2484.30 
Hi Kevin,

> There are quite a few jokesters on this forum.

I can understand that sub-d works better for your particular projects.

But you do realize that MoI is a NURBS modeler, and that this forum is about MoI, right?

So it tends to be filled with people for whom NURBS is a better choice for the particular tasks that they are doing, which happen to be different than your tasks.

That should not be a big mystery....

As you have surely noticed, I am quick to recommend sub-d over NURBS to someone if it fits their project better. That's just a practical thing, I mean I don't want someone to struggle to use MoI in a situation when another tool will work better for their project.

However, if you think that in all cases subd is superior to NURBS then I would have to say that you are very mistaken about that... Things that involve cutting holes through your shape tends to be a major disaster with subd, you can't guarantee that the shape of the hole is exact and instead you have to manipulate a big bunch of points to try and arrange them in the shape of the hole, and tweak the topology a lot to suit the hole. With NURBS you draw a profile curve (for example a circle of your exact hole diameter) and then cut your object with it and you're done. It's both faster and more accurate. The faster part is of interest to quite a variety of different people (including ones just doing rendering work), and the accurate part is of interest to people who are going to manufacture the part.

Manufactured parts tend to have a ton of these kinds of holes and fasteners in them, and when the part is actually built it is important for them to actually fit together and not to just look good in a rendering.

At any rate, if you hate NURBS so much then I'm not sure why you are hanging out on a NURBS forum?

I mean I don't necessarily blame you for not liking them, they are not the right tool for the work that you do and it can be very frustrating to attempt to use a tool for a job that it is not suited for. That does not mean that the same tool is not better for someone else who is working on a project that it is suited for though.

- Michael
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 From:  YANNADA
2484.34 In reply to 2484.32 
>>>Hi yannada, it is already pretty amazing that you can take your Catia data into MoI and that it looks so great!
I mean look at the quality of the display you're getting there just in MoI's current version.
I'd be interested if you could also show a screenshot of how that looks in Catia if you still have access to it right now.

Is more than IMPRESSIVE you can brink heavy models like that into MoI. The first time I went a bit crazy I imported something Really Really Heavy. MoI just PUNCH through it
The display quality you know very well is the best of the best. Ill ask for Catia Screen shot just for fun...

>>>MoI is probably never going to have all the exact same functions as Catia, because of this different focus. As time goes on there will be some more and more various kinds of things that get added to MoI, but it is not too realistic to think that it will become a 100% complete replacement for Catia if you are using a lot of the advanced functions in there.

I Could not agree more. I'm just hoping the main focus for the next releases is on more advanced surfacing tools, basically what is there but more enhanced...and not rendering etc.

>>>You can do a lot of interesting things with MoI in combination with Catia though even right now, like for instance you can run MoI on a netbook where there would be no hope of ever running Catia, do some simple designs really quickly and then be able to take your model data over to Catia for other stuff.

Correct, MoI really fits the bill for conceptual work, as I said more enhancements on modeling tools and is gonna be great.
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 From:  kevjon
2484.35 In reply to 2484.33 
Hi Michael

>But you do realize that MoI is a NURBS modeler, and that this forum is about MoI, right?
Yep of course.

>As you have surely noticed, I am quick to recommend sub-d over NURBS to someone if it fits their project better.
>That's just a practical thing, I mean I don't want someone to struggle to use MoI in a situation when another tool will work better for their project.
I respect that

>However, if you think that in all cases subd is superior to NURBS then I would have to say that you are very mistaken about that
I've never said that. What I have said or inferred is that for some types of models (cars and aircraft) Sub'd and polygons is a better choice and would be quicker provided you wanted the model for visualization purposes only. If you want to manufacture a car (for example) then your best choice of nurbs modelling software would be a CAD package or even better a high end 3d parametric CAD package. It is possible that MoI would be suitable for some surfacing requirements if the 3D cad package didn't have the tools required for the job at hand but if that is the case you've probably purchased the wrong cad package to start with. I seriously thought Yannada was having me on by suggesting he was going to use MoI to manufacture a real Ferrari from that line drawing he posted. Wouldn't you? Even if you had blueprints from Ferrari you would need a licence from them to build one. Burr of course is the other jokester as he keeps saying he can model that with nurbs but is very careful not to say that he can model that in MoI, which is what the thread is about.

>At any rate, if you hate NURBS so much then I'm not sure why you are hanging out on a NURBS forum?
I don't hate nurbs I use them everyday in my work with Autocad (15 years) and Inventor (6 years). They a perfectly suited to mechanical work and quite like them actually. My interest in aviation art is a hobby only and yep nurbs has not proven suitable for that kind of work. The tools required to get all the subtle curvature of a aircraft are just not there in MoI. You end up with a very stilted model with lots of mesh cracks in it associated with the many surfaces required to create the shape. As to why I hang out on this forum - to see the latest developments in MoI that might prove useful to my work or hobby. I will occasionally make a post that will tell people that nurbs is not suitable for that project based on my experience which is something other people on this forum don't do because they either don't know, don't have the experience or they are fan boys of nurbs and refuse to accept there might be better and quicker alternatives for the project involved. It seems you and a few people on this forum have taken offence at that.

>I mean I don't necessarily blame you for not liking them, they are not the right tool for the work that
>you do and it can be very frustrating to attempt to use a tool for a job that it is not suited for.
>That does not mean that the same tool is not better for someone else who is working on a project that it is suited for though.
Absolutely Michael

Anyway good luck with MoI. I won't post here anymore as clearly from your post other points of view are not wanted on this forum.
~Kevin~
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 From:  Paolo (PAOLOLOBBIA)
2484.36 In reply to 2484.35 
Hi kevjon,

>>aviation art is a hobby only and yep nurbs has
not proven suitable for that kind of work.

Didn't you see the:

B17 - The Fortress that Refused to Fallin,
in the Moi gallery ?
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 From:  Michael Gibson
2484.37 In reply to 2484.35 
Hi Kevin, I certainly don't mind you posting here, but I would like to avoid having threads spiral out of control into flame wars. That tends to suck up a lot of extra time.

I am sympathetic to your position, and I realize that you can also get attacked by zealous supporters of MoI as well. But like I mentioned this is the MoI forum after all so that is not going to be a particularly big surprise.


> I won't post here anymore as clearly from your post other
> points of view are not wanted on this forum.

I welcome other points of view, and we already covered plenty of ground where I agreed with you that MoI was not the right tool for your purpose. I'm not sure how many times you want that to be repeated before you are satisfied.

I mean it is not exactly my favorite thing in the world to spend all my time talking about what MoI does not do well and not mention the things that it does do well... Surely that should be pretty easy to understand.

I don't have any kind of "ban" on critical comments or other points of view, but when things start to repeat without much purpose or spiral out of control into flaming and name calling territory that is also just not my favorite thing to spend time on.

- Michael
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 From:  YANNADA
2484.38 In reply to 2484.35 
>>>I seriously thought Yannada was having me on by suggesting he was going to use MoI to manufacture a real Ferrari from that line drawing he posted. Wouldn't you? Even if you had blueprints from Ferrari you would need a licence from them to build one. Burr of course is the other jokester as he keeps saying he can model that with nurbs but is very careful not to say that he can model that in MoI, which is what the thread is about.

You Make Me Laugh "LOL"

>>>Anyway good luck with MoI. I won't post here anymore as clearly from your post other points of view are not wanted on this forum.
~Kevin~

Kevin that's a bit childish, I think you should stick around and Keep given us your input, just have a laugh mate...
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 From:  Brian (BWTR)
2484.39 In reply to 2484.38 
The current state of affairs with the dinghy if of interest.

Brian
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 From:  eric (ERICCLOUGH)
2484.40 In reply to 2484.39 
Nice work, Brian ..

It looks like it would be fun to do.

eric
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 From:  JPBWEB
2484.41 
I did not know that it was impossible to model a plane using NURBS, so I did it :)

This B-29 model is still rather Spartan, but I think it looks the part rather OK. The engines are just lumpy placeholders for now. Without them, the mighty bomber would look like a peaceful glider.





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 From:  Brian (BWTR)
2484.42 In reply to 2484.41 
And also

Brian
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 From:  Frenchy Pilou (PILOU)
2484.43 
Ship chandler :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  PaQ
2484.44 
I think Kevjon pov is really interesting. I'm also 'waiting' some more advanced tool to help the car modeling process, the problem is that I don't have his nurbs experience, so maybe I'm waitibg to much from MoI in that area.

I've tried to find some tutorials about cars, and so far, the best one I get it's the Sedan tutorial for Rhino. I've follow many other ones, but didn't like the approach. Most of them are using a 'push control points' method, and that's to much inacurate for me, and remind me poly (sds) modeling. (I mean if it's about pushing points, I prefer poly toolset)

But for the moment I can't go really far with this sedan tutorial, because of the missing tools like :

- Continuity option for the network and sweep command
- Fairing ? (I have to admit I don't really understand this part :P)
- Curves and surfaces rebuild/simplification
- Patch surface

Well that's all for the moment as far as I can see. I still don't know if with this options or tools I will succefully build it ...

Kevjon is the exact opposite of me, I have 10 years of xp in poly/sds modeling, and I'm really bored with the workflow. Nurbs are so much funny, and if you put some time the result is way better. I can recognize a poly sds car in few second, just by looking to the reflection. Of course there are exception, some people can produce top surfaces with polys, but believe me, it takes lots of time too, more than you imagine.

But maybe I'm wrong too ... for the moment my nurbs xp will grow with MoI, in 2 or 3 years I will have a better view of the whole thing :)

EDITED: 22 Mar 2009 by PAQ

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 From:  Frenchy Pilou (PILOU)
2484.45 In reply to 2484.44 
< for the moment my nurbs xp will grow with MoI
born of 2 twin monsters :D
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 From:  YANNADA
2484.46 In reply to 2484.44 
PaQ take a look @ http://aliasdesign.autodesk.com/ (some of the techniques can not be applied to MoI @ but never the less their tutorials are priceless). Also google "class a surfacing" that will do the trick...

EDITED: 23 Mar 2009 by YANNADA

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 From:  Frenchy Pilou (PILOU)
2484.47 
< Sedan tutorial for Rhino
Address link?
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 From:  PaQ
2484.48 In reply to 2484.47 
Hi Yannada, thanks for the links, I have tried alias studio before buying MoI in fact.
I was impressed by this work:

http://forum.hardware.fr/hfr/Graphisme/Infographie-3D/solstice-pontiac-classe-sujet_28322_1.htm
(in french, but the images speak alone)

Sure many techniques are possible to translate to moi, except all the curvature continuity related stuffs :S

@Pilou

You can find the sedan tutorials on rhinotv
http://www.rhino3d.tv/english/info/

If you don't want to register, I can send you the .rar file (+- 20 meg)
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