Robby~Final
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 From:  Paolo (PAOLOLOBBIA)
2463.6 In reply to 2463.2 
Hi,

The thumb in picture three looks
almost organic, interesting.
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 From:  Michael Gibson
2463.7 In reply to 2463.1 
That's awesome Danny! Can't wait to see the renders as well!

- Michael
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 From:  PaQ
2463.8 In reply to 2463.7 
Cool Danny,

I just don't like the legs that much, especially when looking in the front view ... probably because the knees are not aligned.
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 From:  DannyT (DANTAS)
2463.9 
Thanks guys, the render is coming :)

@ Ed > I'd love to render that model in HyperShot :)
That's what I'll be using :)

@ Paolo > The thumb in picture three looks almost organic, interesting.
It took me a few goes to get that right.

@ PaQ > I just don't like the legs that much, especially when looking in the front view.
Yeah, I know what you mean, It's a 50's thing, all the reference pictures I have show the legs a bit wonky like that.

Cheers
~Danny~
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 From:  Marc (TELLIER)
2463.10 In reply to 2463.9 
Great details!

Marc
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 From:  JTB
2463.11 
Congratulations!
***Modeler Of Ideas***
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 From:  DannyT (DANTAS)
2463.12 
Hi all, as promised.
I did some sepia shots and I think I prefer them to the colour.

Thanks for looking :)














Cheers
~Danny~

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 From:  Daniele (BADANS)
2463.13 In reply to 2463.12 
Amazing job! I definitely prefer the sepia renderings, it gives more of a "'50s" feeling!

"The darker the night, the closer the dawn."
(Buddhist Proverb)

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 From:  -ash-
2463.14 In reply to 2463.13 
Nice job Danny,

I really like the sepia ones too.

Regards
Tony

(aka HamSoles)

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 From:  ed (EDDYF)
2463.15 
I like both versions - great work. I hope you show these on the HyperShot gallery as well.

Ed
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 From:  BurrMan
2463.16 In reply to 2463.12 
Wow!
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 From:  Michael Gibson
2463.17 In reply to 2463.12 
Wow those details inside of the face mask area really stand out now.

Definitely the sepia ones are the coolest to go along with the whole vibe!

Fantastic...

- Michael
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 From:  kevjon
2463.18 
Excellent work Danny.

Great to see people getting such nice clean, detailed models from MoI.
~Kevin~
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 From:  BurrMan
2463.19 In reply to 2463.16 
Danny,
If you dont mind my asking.

I'm demoing hypershot right now and the 3dm import fails horribly. The IGS import just makes an OBJ. (May prefer Michaels)

What method did you use to get robby to hypershot?

And you must export all the pieces seperate?? As they all come as one solid piece so no materials applied seperatly to various surfaces?

Any insight will help.

Thanks,
Burr
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 From:  BurrMan
2463.20 In reply to 2463.19 
And just to add to what I think I know at this point is:

Hypershot doesnt like N-gons so it has to be quads and tris. ???

As far as seperating everything out, their help talks about having to have a material assigned to each, which leaves me with export all parts out seperatly. ????

I wonder if styles and such will play a role here???

Anyway, just a foot up would be helpful.

Thanks,
Burr
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 From:  Michael Gibson
2463.21 In reply to 2463.20 
Hi Burr, just a quick note on Hypershot - it tends to kind of glom objects together which can make it hard to assign separate materials to different objects.

If you run the SeparateOBJ utility on your .obj file saved from MoI (yes, use Quads & Triangles since it doesn't like n-gons all that well), then that arranges it with different material assignments per object and then Hypershot should recognize objects as different individual entities that can be assigned different materials.

The SeparateOBJ utility is here:
http://moi3d.com/wiki/Resources#SeparateOBJ_editor

And yup, it is a goal in v2 to improve this by being able to assign styles, which will then go out as material assignments in the .obj file which HyperShot should recognize.

- Michael
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 From:  BurrMan
2463.22 In reply to 2463.21 
Hi Michael,
Thanks for that Info. I am finding stuff out but it is a bit greek to me. Because it wouldnt open my 3dm files at all, and said it does, and after reading up a bit on "Materials", On a hunch I opened Rhino...Poof, Hypershot as a plug-in. Imagine that. Not knowing Rhino all that well I poked around on the object properties and found material, and the option to assign hypershot material. Though much more limited, I chose some materials and saved and opened model in Hypershot and Presto. Assignable pieces. So I understand enough to continue and you may have to set it clear for me one more time.

The 3dm import was much more desirable for me than trying to obj export, though I did hear you just tell me that "seperateOBJ" would also solve my problem (I always forget about that) I liked what I saw come out of Rhino (my MoI model just saved by it).

I just thought, "Oh well, looks like I'll be buying rhino to export with if I want Hypershot"....But I thought I just heard you say that MoI's new Styles will do this same things for my 3dm files by assigning some kind of "Material attribute" that Hypershot is looking for??? And I will be dancing around my little statue again?

Thanks,
Burr
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 From:  Michael Gibson
2463.23 In reply to 2463.22 
Hi Burr,

> But I thought I just heard you say that MoI's new Styles
> will do this same things for my 3dm files by assigning
> some kind of "Material attribute" that Hypershot is
> looking for???

Yup, that's what the goal is - that Styles in MoI will become material assignments in an .obj file that you write out.

I'm not quite sure what the deal will be with trying to read in 3DM directly into Hypershot though... For that route I think that the styles will translate as layers and I think that will also let Hypershot see them but I'm not quite as sure about that part.

The problem with exporting as 3DM into Hypershot is that then you're relying on Hypershot's mesher to convert NURBS data into meshes. That works pretty much ok for a lot of things, but if you run into problems on more complex models you'll probably want to export as .obj out from MoI because then you'll be using MoI's mesher to convert from NURBS into polygons.

- Michael
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 From:  BurrMan
2463.24 In reply to 2463.23 
OIC. I suppose I'll have to learn the subtlties of exporting polydata. When I was in Rhino and looked at object material properties, "Layers" were the default selected.

Anyway, It looks promissing....I'm struggling a bit with the viewport commands but it might be that i have my middle mouse button doing something other than a click.

Anyway, thanks for the input. If it must be meshed then I stand by your mesher for sure. No mush. Only mesh.

Hey a slogan:

MoI's Mesh no Mush. If want mush, MoI's Mesh no want. If like mesh, no like mush, rush to MoI's mesh.

Ok, Good night. :O (I think I've Hypershot my brain)
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 From:  Michael Gibson
2463.25 In reply to 2463.24 
Hi Burr, well any way that works is fine! :)

For a whole lot of cases you should be fine exporting 3DM and using HyperShot's mesher. Or I guess if you are using the Rhino plugin it may be using Rhino's mesher.

If you happen to find something that does not work well with that method, then just keep in mind that you can export to .obj from MoI which will then use MoI's mesher instead.

- Michael
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