Fillet direction
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 From:  BurrMan
2457.14 In reply to 2457.13 
Just a note. In our cad/cam package, the current result produced by MoI is equal to the one in our package called "Constant Fillet".

Thought you may want to know this.
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 From:  DannyT (DANTAS)
2457.15 In reply to 2457.8 
Hi Michael,

> is this the one where you want to get a "constant distance" style fillet rather than the rolling ball type with constant radius?

Yeah, that's right, as Burr mentioned, for aesthetic reasons, in design it would be nice to have as many fillet options as possible, including variable fillets one day :)

> ... but maybe that will not be so bad if I put it as another thing in the Shape: dropdown list.

That for me seems the more appropriate spot as it does relate to Shape, but I don't know why I feel that Const Dist should come after Circular then the three G's.

---------
~Danny~
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 From:  Michael Gibson
2457.16 In reply to 2457.15 
Hi Danny,

> including variable fillets one day :)

Yup, but I'm not sure yet if that will be able to get integrated directly into the existing Fillet command or whether it will need a specialized separate command for it, since it kind of involves picking additional information like points on edges, etc...


> That for me seems the more appropriate spot as it does
> relate to Shape, but I don't know why I feel that Const Dist
> should come after Circular then the three G's.

Yeah that does seem to make sense to group it with circular since it will also generate circular cross-sections just with a different overall shape for the fillet surface.

The only thing that is bad about putting it in the Shape: dropdown is that then you won't have the possible combination of having "constant distance" style for the rails but then also having blend cross-sections rather than circular cross sections.

It is technically possible to have the "rail generation" and the "cross-section shape" as independent things. But I don't really like the proliferation of UI that would cause, putting it under Shape and just having constant distance be circular only makes for a more tidy UI. Also constant distance with a blend cross-section rather than circular cross-section seems like a kind of unusual combination.

- Michael
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 From:  DannyT (DANTAS)
2457.17 In reply to 2457.16 
Hi Michael,

> Yup, but I'm not sure yet if that will be able to get
> integrated directly into the existing Fillet command or
> whether it will need a specialized separate command for it,

Definitely a separate command, especially if your thinking of extending the history function in V4 where you will have the list of varying radii to edit :)

> But I don't really like the proliferation of UI that would cause,
> putting it under Shape and just having constant distance
> be circular only makes for a more tidy UI.

Maybe something like the sweep options dialogue box ?

---------
~Danny~
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 From:  Michael Gibson
2457.18 In reply to 2457.17 
Hi Danny,

> Maybe something like the sweep options dialogue box ?

Well, I'm not that happy with having so many options inside of sweep neither, it's not exactly a model that I want to follow unless it is really necessary.

- Michael
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 From:  DannyT (DANTAS)
2457.19 In reply to 2457.18 
Oh! Ok, it's the simplest sweep options I've seen.
If you want simpler than that, then you have to design a way to have no UI and we just picture what we want in our minds and MoI will pick up our brainwaves and start modelling.
Could you imagine what would come up on the screen from the minds of most males :)

Cheers
~Danny~
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 From:  BurrMan
2457.20 In reply to 2457.16 
>>>>The only thing that is bad about putting it in the Shape: dropdown is that then you won't have the possible combination of having "constant distance" style for the rails but then also having blend cross-sections rather than circular cross sections.>>>>


Could be poosible to have a "checked" type dropdown you would find in a Menu option where multiple items could be checked.
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 From:  Michael Gibson
2457.21 In reply to 2457.20 
Hi Burr,

> Could be poosible to have a "checked" type dropdown you
> would find in a Menu option where multiple items could
> be checked.

Might be a possibility for the future... The dropdown that is being used there currently though happens to be a kind that can only contain text though.

I think it sounds like having one more item that did constant distance but with a circular cross-section would be useful though, is that correct?

- Michael
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 From:  BurrMan
2457.22 In reply to 2457.21 
For me having the additonal option would be good. Having it combine with other functions like the G's Is beyond me a bit, I only commented on it because you had mentioned it.

Thanks.
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 From:  Michael Gibson
2457.23 In reply to 2457.22 
Hi Burr & Danny - I've got constant distance hooked up for the next beta now, this is what it looks like:



Does that seem ok?

It is kind of nice how it keeps the overall size of the fillet more controlled when things meet at different angles, rather than the regular rolling ball method.

- Michael

EDITED: 3 Mar 2009 by MICHAEL GIBSON


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 From:  Frenchy Pilou (PILOU)
2457.24 In reply to 2457.23 
Welding kingdom !
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  BurrMan
2457.25 In reply to 2457.23 
I feel like I've got the power!

Moooah ahahahahahaha!!!!

Thanks,
Burr

Is it easy enough to explain the "Rolling Ball Method" so I understand better what I'm looking at?

It looks like you have to be able to roll a ball that is the radius selected around the area to be filleted. So in that angle selection of your animation the ball has to roll farther away from the edge to go under the truss bar??? Is this it?
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 From:  Michael Gibson
2457.26 In reply to 2457.25 
Hi Burr,

> I feel like I've got the power!
>
> Moooah ahahahahahaha!!!!

Well, not until the next beta is released.... Until then only I have the power. Bwahahahahaha! ;)

re: rolling ball, yeah I think you've got it - the rolling ball method is literally like taking a ball bearing and rolling it around the pieces to be filleted, the fillet is like a kind of trail left by it.

That method keeps the radius constant (the ball bearing does not change size), but if you go to a narrow angle, the ball bearing will move out a ways because it does not shrink in size... The radius stays the same but the arcs get a larger "subtended angle" - they are larger portions of that same radius circle.

- Michael
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 From:  BurrMan
2457.27 In reply to 2457.26 
Foiled again! I'll get you and your little statue. :)
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 From:  DannyT (DANTAS)
2457.28 In reply to 2457.23 
Hi Michael,

> Does that seem ok?

Nah! hate it, it's another option I have to think about ;)

It's like you have these features stashed away and when someone asks, hey presto! just whipped this up for ya over a coffee :)
As I said previously, it's nice to have as many styling options for design as possible.

BTW I consider you more of a magician than a mad scientist.

Thanks for this
~Danny~
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 From:  Grendel
2457.29 
Very handy feature Michael, thank you :)
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 From:  David (BLEND3D)
2457.30 In reply to 2457.23 
Michael,

The constant fillet looks great, this will come in handy. Also I like the way you listed the drop down order as Danny suggested.

- David
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 From:  Dymaxion
2457.31 
Chiming in kind of late, would it be better to have a set of radio buttons under circular (and probably the G1, G2, etc.) modes? Given that this is a modification of a circular fillet, it seems more like a separate thing, like the profile variations on sweep. And for a name for the two modes, "constant radius" and "constant arc distance" come to mind.
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 From:  PaQ
2457.32 In reply to 2457.26 
Yes this constant option seems handy :)
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 From:  Schbeurd
2457.33 
Very useful indeed and a welcome addition to the MoI toolbox.
Waiting for variable fillets now... :-)
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