Hi Micha, also next time you run into it, please try to post the model file or e-mail it to me at moi@moi3d.com if you want to keep it private, and if possible indicate the area that has this point in it. That may help me to better understand if there is anything I can do to avoid it, or possibly give you some ideas on how to fix up the model to avoid it.
But notice that page you gave for the Unfold3D docs says " Modeling rules" - these are meant to be rules that must be followed when creating the model.
If the people who created your original model did not follow those rules, then I guess that model is then not suitable for Unfold3D - you would need to show those modeling rules to the people who create the model to make sure that they don't create an unsuitable one.
I understand that is probably not practical for you to actually be able to do in your particular situation, but following these rules during model creation is what is intended to be done for use with Unfold3D I think.
Remember - MoI's mesher does not have artifical intelligence and is not generally intended to alter the topology or overall structure of a model that you give it to mesh - on the contrary, it generally tries to follow the topology and structure that it is given as best it can.
If you need a topology to follow special rules, if you give the mesher a model with topology that breaks those rules you will then probably get a mesh that also breaks those rules.
Again, remember that saying "garbage in, garbage out" - if you input objects to the mesher that are not configured properly for what you want, probably the exported mesh is not going to be configured properly neither.
- Michael
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