Export curves
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 From:  BurrMan
2446.27 In reply to 2446.21 
Just another trick.

Nurbs Curves dont render so you have to do some kind of trick. You could give your curve some kind of "Solid" in MoI which could represent a curve in your polymodeler.

So I take my curve in MoI and sweep a .05 circle with it then export the OBJ

A curve in Bryce.


EDITED: 19 Jun 2012 by BURRMAN

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 From:  alexito
2446.28 In reply to 2446.27 
Yes I have a low connection for the moment.

Yes Michael I want the edges of my polygons to be rendered in addition to the shaded polygons themselves.


BurrMan I Had the same idea but with my polygons the angles are broken; but it is close of what I want.

In fact what I have done in Bryce is ungroup my object and reduce the size of it that make appears the edges,

because it reduce all the parts separatly ( I don't know if it's clear ).


Sorry because my english is not very good.
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 From:  Michael Gibson
2446.29 
I've fixed the crash for reading that corrupted file in the next v2 beta - it was actually a bug in the OpenNURBS library for reading 3DM files, if the file happened to be corrupted just at one particular spot.

- Michael
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 From:  Michael Gibson
2446.30 In reply to 2446.28 
Hi Alexito,

> Yes Michael I want the edges of my polygons to be
> rendered in addition to the shaded polygons themselves.

Most of the time you don't need to do anything special at export time to get this kind of an effect.

Instead this is normally some option in the rendering program that you can enable like "render wireframe" or "render polygon edges", something like that...

- Michael
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 From:  BurrMan
2446.31 In reply to 2446.28 
Yes I understand. A nice trick!
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