Export curves
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 From:  BurrMan
2446.20 In reply to 2446.16 
I didnt look at the crashing 3dm file but the picture you posted looks like all planar surfaces which will export out as obj into bryce. The curves no, but you cant render a curve anyway.
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 From:  alexito
2446.21 In reply to 2446.20 
yes but It was my question : render the curves.

I was thinking someone could have a trick !
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 From:  Michael Gibson
2446.22 In reply to 2446.19 
It appears that the file that causes the crash is possibly corrupted, maybe it did not upload properly or something like that...

It also crashes when trying to load into Rhino v3 or v4.

The crash is happening inside of the OpenNURBS library code for reading 3DM files. I'll take a look to see if I can tune it up to skip the corrupted areas.

- Michael
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 From:  alexito
2446.23 In reply to 2446.22 
Ok I repost it
Attachments:

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 From:  Michael Gibson
2446.24 In reply to 2446.23 
Hi Alexito,

> Ok I repost it

That new .zip file is corrupted as well (this time the unzipper program reports the corruption), it looks like your uploads are incomplete or something like that?

Do you often have problems uploading things, or is this something that is only happening to you on the MoI forum?

- Michael
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 From:  Michael Gibson
2446.25 In reply to 2446.16 
Hi Alexito,

> I'm not interseted to modeling in Bryce but I want a
> render with my planes and my curves.
>
> I post you an exemple, it will be more clear

Sorry it is still not clear to me exactly what you are trying to do even after looking at your example.

Is it that you want the edges of your polygons to be rendered in addition to the shaded polygons themselves? Like a "wireframe view" being displayed at the edges of your surfaces?

If so then that is somewhat different than rendering "curves".

Normally when you say "curves", that actually means a specific thing in MoI, like curves that are drawn using Draw curve / Freeform, things like that. Those are independent objects, edge curves that are part of surfaces are slightly different.

That previous DXF converter program that I mentioned is only for converting independent "curve objects" such as a drawn line or freeform curve, into a DXF file, it will not try to grab edges of surfaces.

At any rate, if Bryce does not render curves or do wireframes then it probably means that you just can't use Bryce to get what you need. If you need to do something that Bryce does not do, you will need to use a different rendering program instead.

You may want to also check in a Bryce discussion forum as well though, maybe there are other kinds of workarounds or other things that a community of Bryce users could tell you about to help you solve your problem.

- Michael
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 From:  BurrMan
2446.26 In reply to 2446.24 
Are you using a Dialup connection to the internet?
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 From:  BurrMan
2446.27 In reply to 2446.21 
Just another trick.

Nurbs Curves dont render so you have to do some kind of trick. You could give your curve some kind of "Solid" in MoI which could represent a curve in your polymodeler.

So I take my curve in MoI and sweep a .05 circle with it then export the OBJ

A curve in Bryce.


EDITED: 19 Jun 2012 by BURRMAN

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 From:  alexito
2446.28 In reply to 2446.27 
Yes I have a low connection for the moment.

Yes Michael I want the edges of my polygons to be rendered in addition to the shaded polygons themselves.


BurrMan I Had the same idea but with my polygons the angles are broken; but it is close of what I want.

In fact what I have done in Bryce is ungroup my object and reduce the size of it that make appears the edges,

because it reduce all the parts separatly ( I don't know if it's clear ).


Sorry because my english is not very good.
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 From:  Michael Gibson
2446.29 
I've fixed the crash for reading that corrupted file in the next v2 beta - it was actually a bug in the OpenNURBS library for reading 3DM files, if the file happened to be corrupted just at one particular spot.

- Michael
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 From:  Michael Gibson
2446.30 In reply to 2446.28 
Hi Alexito,

> Yes Michael I want the edges of my polygons to be
> rendered in addition to the shaded polygons themselves.

Most of the time you don't need to do anything special at export time to get this kind of an effect.

Instead this is normally some option in the rendering program that you can enable like "render wireframe" or "render polygon edges", something like that...

- Michael
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 From:  BurrMan
2446.31 In reply to 2446.28 
Yes I understand. A nice trick!
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