WOW - the beta mesher is great
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 From:  Micha
2440.3 In reply to 2440.2 
Thank you Michael, that's great. Good luck.
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 From:  sandykoufax (JEONGHO_KIM)
2440.4 In reply to 2440.3 
Hi Micha.

Are you the same Micha I know?
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 From:  Micha
2440.5 In reply to 2440.4 
I think yes - the Micha from the forums of Rhino, Vray for Rhino, Maxwell, Unfold3D ... ;)
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 From:  max3d (DAVEDAVIDSON)
2440.6 In reply to 2440.5 
well look who it is
/me waves
hi micha and sandy :)
www.max3d.org
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Message 2440.7 deleted 28 Feb 2009 by YANNADA

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 From:  sandykoufax (JEONGHO_KIM)
2440.8 In reply to 2440.6 
hi, dave.

I've seen some other guys include yanana who deleted his reply. :)
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 From:  YANNADA
2440.9 In reply to 2440.8 
hi JEONGHO KIM nice to see you guys picking up MoI, welcome to the MoIverse, Stefan/llab and Max are also here. So lets Nurb

EDITED: 1 Mar 2009 by YANNADA

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 From:  nycL45
2440.10 In reply to 2440.9 
Six degrees of separation.

Hey guys. You do not know me but I know some of you from C4D, VrayForC4D, Maxwell, Fry and beyond. I go by nycL45, leoA4D or Leonard. All of you have done very nice work and I look forward to seeing what you do with Moi.

Leonard
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 From:  Micha
2440.11 In reply to 2440.2 
Michael Gibson wrote:
>>>>>>>>>>>>
> * the mesher should not start befor the user confirm the
> parameters or the user should be able to stop the meshing
> (simple solution per ESC button)
>
> * a max error option for the mesher

Both of these I should be able to do for the next v2 beta I think.
>>>>>>>>>>>>

Hello Michael,

yesterday I run in the problem, that a long light swinged part of a complex model needs to be meshed. The angle parameter at angle 4° was not the best, but ok. In this moment I missed the max error option. OK, I could use a lower angle or the divide option for curved parts, but this would add to much unwanted polygons. Could you still add the max error option please? You was quite optimistic for that option in the february. ;)

-Micha

|Visualisation for Designer and Architects -
|www.simulacrum.de

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 From:  Michael Gibson
2440.12 In reply to 2440.11 
Hi Micha,

> Could you still add the max error option please?

Yes, it is definitely still on my list of things to add, I'm just not very confident right now about getting in to v2, it will most likely be a v3 thing.


> You was quite optimistic for that option in the february. ;)

Yup, but that was before all the work on Styles took much longer than I had initially thought.

Also don't forget that there were a lot of other improvements and bug fixes that you asked for in this previous thread:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2451.1
which did get implemented, those also took quite a bit of time as well.

- Michael
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 From:  Micha
2440.13 In reply to 2440.12 
Maybe you get it v2 or v2.1. You know, the "v2 meshing release" thing ... ;)

Thank you,
Micha

|Visualisation for Designer and Architects -
|www.simulacrum.de

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 From:  Michael Gibson
2440.14 In reply to 2440.13 
Hi Micha, probably not for v2.0 and currently I don't plan on having a v2.1 .

Once v2.0 is wrapped up, I'll be moving on to v3 and there will then be betas for that version available.

There will not likely be a v2.1 unless there are some major bugs found in v2.0 that need to be corrected.


Please keep in mind that I am only a single person working on MoI, which means that I have to try and be efficient at how I spend my time.

It takes additional effort to do things like attempt to work on a version 2.1 and a version 3.0 at the same time. That's why when 2.0 is wrapped up the general plan is that I'm on to version 3 work at that point.

But don't worry though - MoI v2 is not the end of the line, I want to add a lot of new stuff in for v3! :)

- Michael
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 From:  Micha
2440.15 In reply to 2440.14 
Good luck. :)

|Visualisation for Designer and Architects -
|www.simulacrum.de

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 From:  Michael Gibson
2440.16 In reply to 2440.13 
Hi Micha, also the good news is that there have already been so many improvements to meshing in v2 that it is really a major meshing release already!

Not only a bunch of things you specifically asked for in that previous thread:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2451.1

but also there was a huge improvement to meshing speed in v2 since it is now multi-core enabled!

Of course there will still be improvements in the future, but there's no doubt that v2 is a very major step for meshing in MoI.

- Michael
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 From:  DannyT (DANTAS)
2440.17 In reply to 2440.14 
Hi Michael,

> But don't worry though
> - MoI v2 is not the end of the line,
> I want to add a lot of new stuff in for v3! :)

We know where you're at with V2, I feel a little excitement in the above comment, any clues for the road map for V3........something........anything!

---------
~Danny~
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 From:  WillBellJr
2440.18 
A road map would be nice Michael - it would be a way of seeing what features you'd like MoI to have in the future.

It would also give us a way to see your plans plus fine tune our expectations and target our suggestions in the same direction...


-Will
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 From:  Anis
2440.19 In reply to 2440.18 
Hi Friends :)

We can take a look some MoI wish list here : http://moi3d.com/wiki/Wishlist
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 From:  ed (EDDYF)
2440.20 
Yep - V2 is looking and working very well for me. My credit card is ready when it's available for purchase.

The wish list is quite long, and I'm also curious what the focus areas are for V3.

I have my own short wish list, but I'll wait to see if specific V3 inputs are requested.

Ed
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 From:  Michael Gibson
2440.21 In reply to 2440.17 
Hi Danny & everyone,

Danny wrote:
> I feel a little excitement in the above comment, any clues
> for the road map for V3........something........anything!

Well, I don't really have any set in stone "road map" at all...

I do have some general ideas, like I want to get some basic dimensions working, maybe attempt to do some deeper history or at least explore that some to see how much work is involved, tune up some control point manipulation stuff for surfaces, ...

But it is all rather fluid, when things are requested more frequently, or when I notice that something is causing confusion or problems with many people, those kinds of things tend to get more priority. Those kinds of things are based mostly off of user feedback so I could not exactly predict what will happen in v3 unless I could predict all the user feedback as well, which is not likely! :)

But it is safe to say that I'd expect to do a variety of things off of the wishlist: http://moi3d.com/wiki/Wishlist

- Michael
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 From:  DannyT (DANTAS)
2440.22 In reply to 2440.21 
Ah yes, basic communication tools would be good, Michael :)
Would that require jumping into, similar to other packages, a drafting window/session or would it be in the same modeling space, à la sketchup ?

---------
~Danny~
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