Moi is a one man show...
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 From:  Michael Gibson
2420.14 In reply to 2420.12 
Hi s7r83dg3 one other thing to keep in mind is that you don't generally use NURBS for every single kind of model, there are some kinds of models that work better in subd and some kinds that work better in NURBS.

Generally the way it works is that things that have a mechanical, industrial, or man-made nature to them work better with NURBS. These types of things tend to involve lots of holes and cut out parts, things involving booleans tend to be a big strength of NURBS.

Then on the other side, highly organic things, like faces, monsters, characters, things that aren't very well defined by 2D profile curves, these are the kinds of things that generally work better with a sub-d polygon modeling program rather than NURBS.

- Michael
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 From:  niko (NICKP100)
2420.15 In reply to 2420.1 
And that's why I bought it too.
Fryrender, Modo, rhino all small companies and very innovative with focus on quality, performance and workflow.
Now MOI joins my favorite apps for the same reason the other two did. Customer driven and innovative....I feel confident we'll see a more robust toolset in the following iterations of the software......bye bye Maya and 3dsmax and RIP.
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 From:  jbshorty
2420.16 
...and don't forget they are all good value for the money too! no maintenance charge, and no forced upgrades! :)
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 From:  BurrMan
2420.17 In reply to 2420.15 
50% of those apps you like were written by the one and only!
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