Request advice on battle rider
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 From:  Yenmonger (OTTERMAN)
2416.4 
Thanks, guys. The deformed spheres idea is especially interesting - haven't tried that approach yet.
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 From:  BurrMan
2416.5 In reply to 2416.4 
Another way Yen may be to do "components".

Create 1 large base shape, keep a copy up an off to the side, then start cutting your components out of copies and moving the cuts to the assembly. If you have cuts that intersect with a previous part, move the cutting curve with it and make the "fitting" cut in the assembly area.

Burr

EDITED: 19 Jun 2012 by BURRMAN

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 From:  Michael Gibson
2416.6 In reply to 2416.4 
Hi Yenmonger also this tutorial that lyes did a while ago on doing the deforming spheres technique may be of interest to you:

http://moi3d.com/forum/index.php?webtag=MOI&msg=1514.1

- Michael
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 From:  Yenmonger (OTTERMAN)
2416.7 
Would it be appropriate to offer a bounty/reward here for someone to design this for me? I just need the curvey shapes. I can do the panel lines and more mechanical bits.

It seems that I have gotten good enough at MoI to stay busy doing conventional designs for other people and myself, but can't spare the time to experiment with these wacky curves.

I'm thinking a _minimum_ reward of $50, plus a few copies of the ship once I finish design, print, and cast in resin.

The job would include supplying me with files representing interim design steps so that I can learn the necessary tricks.
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