Mac? Please :) All  1-4  5-12

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 From:  yomoyomo
24.5 In reply to 24.3 
Michael wrote:
> I don't have any exact figures ready yet, but it will be quite a bit on the inexpensive side for CAD software.

well then, i'll be waiting for the final release to come out =D. By the way, how many people are working on this project? Just you, or a whole team?

Aren
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 From:  Michael Gibson
24.6 In reply to 24.5 
> Just you, or a whole team?

It's a whole team of just me... :)

- Michael
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 From:  squareitround
24.7 
Hi

This is my first post here, just basically to add my voice for a Mac version. I think Moi could really clean up in the lower price range Mac sector, as there is no real competition, and I think there is a pent up demand for a good nurbs modeler. If/when I upgrade to a intel mac, I will definitely be giving Moi a try.
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 From:  soapy
24.8 
Hi just another Mac user here to chime in. :-)

FYI, did you know that 50 % of Cinema 4d users are on Mac? Scroll down and hear it from Srek who works at Maxon:

http://forums.cgsociety.org/showthread.php?t=312158
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 From:  Pile
24.9 
Don't we even hope about a linux version? :)
According to your needed libraries, there will be no chance for a crossplatform software. :(

thank you anyway
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 From:  Michael Gibson
24.10 In reply to 24.8 
> FYI, did you know that 50 % of Cinema 4d users are on Mac?

I'm totally convinced that there would be a big enough audience for MoI on the Mac, there is a large design and art community there.

It's just purely lack of time and resources that prevent it from happening.

I know it is ironic, since MoI has a rather Mac flavored interface, it would even work well on a single button mouse...

Sorry,

- Michael
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 From:  Pile
24.11 In reply to 24.10 
ignoring?
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 From:  Michael Gibson
24.12 In reply to 24.11 
Hi Pile sorry, I thought you already explained it in your own post.

A Linux version is not currently planned, similar to the Mac version it would be quite a bit of time and effort to accomplish it. The time to do it is just not available.

> According to your needed libraries, there will be no chance for a crossplatform software. :(

Yes, this is the major roadblock for crossplatform. It is not so much the DirectX requirement, MoI doesn't use very fancy features of DirectX, it mostly just jams across polygons and textures, that part would not be very difficult to port to OpenGL.

The User Interface is the major problem - MoI uses the Internet Explorer HTML engine (mshtml.dll) to display all of its user interface elements except for the 3D viewports, like all the buttons and tabs and such. This is the part that would be difficult to port.

Possibly in the future the Mozilla platform may become advanced enough that it would be a good basis to use for the UI instead of mshtml.dll. But mshtml has many extensibility features that are not present in Mozilla, Mozilla needs to evolve somewhat before it would really work for a customized application like MoI. But my hope is that sometime in the future it will evolve and then I would try to port the UI over to it and then be crossplatform. But that is going to take a really large amount of work so it's not going to happen anytime soon.

- Michael
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