T-Splines
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 From:  eric (ERICCLOUGH)
2359.7 In reply to 2359.3 
Hi Brian ...

I couldn't agree with you more. I use Rhino because I have for a number of years, I can do sophisticated 2d drafting with it, one of its plug-ins is great for creating cross sections of construction, complex and large site contour tools and it has built in (plug-in) renderers that are great for architecture and landscape architecture (in my humble opinion). It is, as you point out a "specialists" tool.

MoI is more intuitive, getting better every day, much less expensive - beats SketchUp hands down ... I love working with it when I can ... but it is not yet a one-tool for me. It may be by version 3.

I personally am very happy that you are beating the drum for MoI ... I do, too ... it is a GREAT modeling tool.

cheers,
eric
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 From:  jbshorty
2359.8 In reply to 2359.5 
Hi Eric. You're using the 2.0 beta? Those primitives are T-mesh objects, not Nurbs. So probably your object is not a smooth t-spline, but is a smooth T-mesh. They look almost the same... Convert the object to smooth Tspline mode... Then i think MoI will import the polysurface...

jonah
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 From:  Michael Gibson
2359.9 In reply to 2359.1 
Hi Eric - 80 degrees Fahrenheit here - couldn't be any better! :)

It sounds like Jonah has a description of the conversion that you need to do?

That is probably the same thing that you would need to do to send your t-spline model to someone who has Rhino but not the t-splines plugin. If you need any additional info from the t-splines guys you might ask them that question (how do I send my model to someone with "vanilla" rhino).

Please let me know if you are still stuck.

- Michael
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 From:  Frenchy Pilou (PILOU)
2359.10 In reply to 2359.7 
"beats SketchUp hands down"
they are not on the same family but are both crazy easy to use ;)
Say cousins at the third level :)
And Moi export directly to it :D
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 From:  eric (ERICCLOUGH)
2359.11 In reply to 2359.8 
Right Jonah ...

I does exactly that.

thanks
eric
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 From:  jbshorty
2359.12 
All I can say is thank god (aka Tom Sederberg) for T-Splines. I am doing a project for a client today which is a military style logo crest button. On it there are 2 lions, some twisted rope with sculpted metal brackets, and a jeweled crown. All details must be modeled in a false perspective. Would be a real b-tch if not for Tsplines. My workflow goes in this order -

sculpt a mesh grid in Modo for basic shape
retopo in Hexagon
import to Tsplines

Sweet! I wish I could publicly show this work in progress. But this one is under wraps at least for the next few months. It's gonna look awesome though... :)

jonah
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 From:  PaQ
2359.13 In reply to 2359.12 
Dreaming for a T-Spline for MoI version, even if the plugin cost twice MoI's price, I'll pay for it, even in beta stage.

(t-spline home has been hacked :'( )
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 From:  Frenchy Pilou (PILOU)
2359.14 In reply to 2359.13 
@PaQ: çà me rappelle le site PushPulbar1, tout était parti en fumée! :(

Someone don't like 3D :(
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  kevjon
2359.15 
>Dreaming for a T-Spline for MoI version, even if the plugin cost twice MoI's price, I'll pay for it, even in beta stage.

Yep, me too. For the type of work I want to do (aviation subjects) it would be the perfect solution and being able to combine that with the easy to use MoI is my dream modelling software.
~Kevin~
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 From:  jbshorty
2359.16 
Tsplines website is fixed. Order is restored to the universe once again...
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 From:  speedy (AL2000)
2359.17 
Hi Michael ,Jonah , end Friends ;
today I have sent to the tspline forum this work ;
end so it is like imported in Moi one tspline surface-
best
al
Sorry for my English
Image Attachments:
Size: 487.5 KB, Downloaded: 113 times, Dimensions: 765x461px
Size: 439.7 KB, Downloaded: 59 times, Dimensions: 765x461px
Size: 174.1 KB, Downloaded: 136 times, Dimensions: 1600x1200px
Size: 311.3 KB, Downloaded: 124 times, Dimensions: 1600x1200px
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 From:  kevjon
2359.18 
That looks really cool speedy.
~Kevin~
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 From:  Fredrik (FREDRIKW)
2359.19 In reply to 2359.17 
lovely pictures!

and a really good example of t-splines :)

Fredrik
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 From:  PaQ
2359.20 
Just wondering, because of the parenting link between MoI and Rhino, is it really a lot of work to build a Tspline for MoI version ?
I have no idea the amount of work required to do a MoI flavour of this technology.
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 From:  YANNADA
2359.21 In reply to 2359.20 
+1 perhaps just the tsImportOBJ comand for starters?
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 From:  Michael Gibson
2359.22 In reply to 2359.20 
Hi PaQ,

> Just wondering, because of the parenting link between
> MoI and Rhino, is it really a lot of work to build a
> Tspline for MoI version ?

Basically the internal guts of MoI and Rhino are pretty different.

I mean there are general similarities like MoI and a point picker mechanism and Rhino has a point picker mechanism.

But the details of them are really different. When I was doing the architecture for MoI I was focused a lot more on doing a kind of "next generation" start-from-clean-slate improvement of things rather than trying to maintain exact compatibility with Rhino's internal architecture.

Especially anything having to do with UI is very different, for example Rhino commands expect to interact with the user through the command line, and tell Rhino to show text options on the command line - MoI's UI does not have a command line, MoI instead expects for commands to interact with the user by the command options area where it shows buttons, checkboxes, and GUI controls like that, and these are defined by HTML documents which is a much different structure than Rhino's command line options.

So anything involving UI would certainly involve a lot of work and cannot just be automatically moved over.

Things which do not involve any UI are always a lot easier to do, but a lot of the value of T-splines revolves around using a sub-d modeling approach which has a lot of UI to go along with it...

- Michael
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 From:  Michael Gibson
2359.23 In reply to 2359.21 
Hi yannada,

> +1 perhaps just the tsImportOBJ comand for starters?

Doing just that part would certainly be a lot more feasible from a "time of work involved" perspective.

But it wouldn't deliver too much "new" value - I mean it would just be replicating something that you can do already with Rhino.

Basically it just does not fit in well with the overall dev strategy of MoI to kind of hack partial things for the short term that don't quite fit in, especially if they are already covered well by other software...

- Michael
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 From:  jbshorty
2359.24 In reply to 2359.22 
Michael Gibson wrote: "Especially anything having to do with UI is very different, for example Rhino commands expect to interact with the user through the command line, and tell Rhino to show text options on the command line - MoI's UI does not have a command line, MoI instead expects for commands to interact with the user by the command options area where it shows buttons, checkboxes, and GUI controls like that, and these are defined by HTML documents which is a much different structure than Rhino's command line options... So anything involving UI would certainly involve a lot of work and cannot just be automatically moved over....

This probably becomes even more true in the case of version 2.0, as they've now disengaged major parts of the Rhino UI to enable a more subd friendly workflow... I would think the best hope for non-Rhino users is for ts to build a stand-alone conversion app which eats OBJ and spits out 3DM...

jonah
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 From:  YANNADA
2359.25 In reply to 2359.24 
>I would think the best hope for non-Rhino users is for ts to build a stand-alone conversion app which eats OBJ and spits out 3DM...

jonah

hmmm that's what the should have done on the fist place but is never late...

Is there any other solutions similar to Tspines?

EDITED: 6 Feb 2009 by YANNADA

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 From:  Frenchy Pilou (PILOU)
2359.26 In reply to 2359.25 
your first page = expired
second want a login ;)
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