Meshingbug at 3DS-Export
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 From:  Michael Gibson
2348.10 In reply to 2348.9 
Hi buk,

> YES, the object was the same (the teapot to complete
> my teapot warmer ^^)

I see - but do you mean exactly the same object that you posted previously that has the trims that were messed up by the filleter?

I'm not surprised that messed up trims may cause strange results like some attempt to make a hugely complex mesh.... Unfortunately that model will need to have those holes reconstructed in order to make a model that can be meshed properly.

You may get all kinds of odd results with it in that current state.

- Michael
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 From:  buk (POKI)
2348.11 In reply to 2348.10 
re

Hey Michael,

> I see - but do you mean exactly the same object that you posted previously that has the trims that were messed up by the filleter?

no, I ment a teapot (not the warmer)...

no I retried the exports and everything works fine... maybe last time I executed to much applications in background, so that's no error in MoI.

Thanks 4 support =)

buk
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