Best way to fill in the holes?
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 From:  Anis
2347.27 In reply to 2347.26 
Hello Tony,

So, the only "affordable" polygon & nurbs software is ( rhino + tspline ) :(

Thanks for your quick answer friend !!! :)
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 From:  -ash-
2347.28 In reply to 2347.27 
Yes, looks like it, though I'm not an expert. MoI is my first nurbs modeller.

Do any of the other apps have nurbs support? What about C4D?

Regards
Tony

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 From:  Anis
2347.29 In reply to 2347.28 
I am not C4D user, but I think C4D not support nurbs.
Many software for mechanical engineer usually base on nurbs. There are many software like solidworks, Pro-e, catia etc....

Even I have use nurbs base software before, I still like how MoI works. Very easy to use and work in moi like play a game :)
I am aware, there are also some areas like "dimensioning" that very important for me that MoI cant cover this now. MoI still in V1 and I wish Michael will provide dimensioning and advance surface in the future....

any way, I like MoI :)
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 From:  Frenchy Pilou (PILOU)
2347.30 
C4D has something named '"Hyper nurbs", but that not nurbs ;)
---
Pilou
Is beautiful that please without concept!
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 From:  jbshorty
2347.31 In reply to 2347.26 
"...you need to translate nurbs in rhino to mesh, which can lead to huge amount of polygons, as well as patches with gaps (rhino is not really good in translating nurbs). Meshs from Nurbs are triangulated, so it get's hard to work on the geometries later in Modo..."

I have exported several hundred parts from Rhino to Modo (via LWO, OBJ, and using Modo's importer) and I've never had a problem with the translation. If Rhino produced gaps in a mesh, the user probably created a bad object or was working outside of the join tolerance of the file... The only disadvantage of Rhino to Modo is that sometimes you need to export a bit heavy mesh in order to avoid funky triangulation. It's output is not as clean and orderly as Moi's n-gon output. But there is also one advantage to Rhino is that it can export nested UVs with proper size relationships of each island. Or did Michael add that to the export yet? I know he was planning to, but I once downloaded IE8 beta and now I can't use MoI for the last few months. BEWARE OF THIS, PURE EVIL!!! The only way I can roll back to IE7 is by reinstalling XP... :(

MoI to Modo or Rhino to Modo is not really much different for setting up UVs because you can easily create a good layout using Modo's "UV Pack" function. And you could always resize the UV islands by hand... Anyway, who really needs to further "work on the geometries later in Modo"? What's the point? Even if you can hack some bevels onto it, it's still not properly arranged mesh for subd smoothing...

About Nurbs in Modo, supporting OpenNurbs (3DM) would be fantastic! But i won't hold my breath for it...

jonah
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 From:  Michael Gibson
2347.32 In reply to 2347.31 
Hi Jonah,

> but I once downloaded IE8 beta and now I can't use
> MoI for the last few months.

I tweaked v2 a couple of betas ago so that it will avoid the problem area in the IE8 beta, so the current v2 beta should work for you now.

For v1 I'm waiting to see if they will fix the problem first, if they don't then I will put out a patch for it.

- Michael
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 From:  jbshorty
2347.33 In reply to 2347.32 
Thanks! I had no idea that V2 would be OK... :)

jonah
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 From:  BurrMan
2347.34 In reply to 2347.23 
>>>It's not so hard - but very time consuming. You tweak and render and tweak and render and....yes, more tweak and render. But I find it very satisfying to see the end result.


Thanks Ash!

This has been probably the biggest part of the problem for me. Very old computer= anything from the default settings would crush the times. Adding GI would cause a Give up" on my part. No room to experiment!

I have a new computer that should help avoid this and I can finally learn! Just have to get the time to set it up.

Burr
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 From:  Brian (BWTR)
2347.35 In reply to 2347.34 
I think there are some problems with exporting a single plain Cube from MoI.
In Carrara, for it, using Vertex shading domains seems the quickest..
Quite odd! (Will study some more)

However, I am reading that Modo is only importing anything as a solid---- not in parts--from MoI?
In Carrara, all the file type imports seem to arrive in parts. Especially the LWO file type which Modo should accept ok.

With OBJ file, this little dropdown in Carrara has to be selected as shown to get the parts separated. I would be surprised if Modo did not have similar.

Note. I just don't use UVs.

Brian
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 From:  Brian (BWTR)
2347.36 In reply to 2347.35 
There is no doubt that learning never ends!

Anyway, in short, in Carrara--the Parametric/Flat Mapping road seems fine for , shall we call them, Primitive objects.

Brian
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 From:  -ash-
2347.37 In reply to 2347.36 
>> However, I am reading that Modo is only importing anything as a solid---- not in parts--from MoI?

Brian,

No, modo sees all the parts no problem. I was deliberately making a single part in MoI just to keep the number of separate objects down.

Regards
Tony

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 From:  Brian (BWTR)
2347.38 In reply to 2347.37 
Thanks Tony, ----I was unbelieving!

It's long hard slog to group the parts into the various separate shading groups on a big, complex, modelling file from MoI

Brian
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