smooth render
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 From:  Frenchy Pilou (PILOU)
2311.2 In reply to 2311.1 
See the French part :)
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 From:  -ash-
2311.3 In reply to 2311.1 
Hi alexito,

Assign this script to a keyboard short cut (I use CNTRL+H). It will hides edges on selected items or on all objects if nothing is selected.

script:var gd = moi.geometryDatabase; var breps = gd.getSelectedObjects().getBReps(); if ( breps.length == 0 ) breps = gd.getObjects().getBReps(); var hide = true; for ( var i = 0; i < breps.length; ++i ) { var edges = breps.item(i).getEdges(); if ( i == 0 ) hide = !edges.item(0).hidden; edges.setProperty( 'hidden', hide ); }

Regards
Tony

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 From:  Frenchy Pilou (PILOU)
2311.4 In reply to 2311.3 
So 2 different solutions! :)

PS and use this one for big printing (depending of your Video card)
Copy the screen at big resolution inside the clipboard

script:var v = moi.ui.getActiveViewport(); if ( v != null ) { moi.view.lineWidth = 4; v.renderToClipboard( 2560, 2560 ); moi.view.lineWidth = 1; }
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 From:  BurrMan
2311.5 In reply to 2311.1 
It's just "Hiding" the lines. you select lines with a second click. If you select an object, then click a 2nd time on the line, it will highlight and you can hide it.

The lines are also just part of the nurbs seams and wouldnt show up in an actual "Render" with your favorite app.
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 From:  alexito
2311.6 
Ok Thanks to all of you !

now I have a lot of solutions ;)
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 From:  Frenchy Pilou (PILOU)
2311.7 In reply to 2311.5 
@ Burr : tricky but for a complex :) boolean object added you must first select a line, then make a drag box selection, then hide ;)
The second clik don't works!

---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  BurrMan
2311.8 In reply to 2311.7 
Yes the script to do all is good.
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 From:  Michael Gibson
2311.9 In reply to 2311.1 
Hi alexito, also another option is to save to a polygon mesh format like .obj - then on the "Meshing options" dialog that shows up there is a Display: option which you can set to Display: Shaded . That's actually what I used for that particular image in the documentation.

One thing that is good about this method is that you can also adjust the mesh density to be extra high as well.

If you want to use this method, you can set it up on a shortcut key, to do that go to Options / Shortcut keys and add in a new shortcut and as the command put in this:
SaveAs c:\test.obj

Then when you hit that key you will go through the steps to save to the test.obj file and get to adjust the mesh but just cancel out of the dialog when you are done with the screenshot.

In the future I'm also planning to have some more options in the View palette to make it easier to switch to a smooth shading mode temporarily.

- Michael
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 From:  alexito
2311.10 In reply to 2311.9 
Thank you michael, it's a small render option in a way ;)
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