comment utiliser la fonction Fillet ?

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 From:  alexito
2295.1 
Bonjour,

J'ai MOI depuis aujourd'hui, je suis un modeleur débutant, je me suis donc lancé dans les tutoriels.

j'ai donc commencé par "Modeling a sunburst design".

Tout c'est bien passé jusqu'a la fonction "Fillet"

Je n'obtiens aucune modification sur mon objet quelque soit la valeur du Radius!

J'ai suivi a la lettre les instructions pourtant;

mais mon anglais n'est pas "parfait" donc j'ai peut-etre loupé quelque chose.

(mon fichier en piece jointe)

Merci de votre aide
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 From:  Paolo (PAOLOLOBBIA)
2295.2 In reply to 2295.1 
Hi alixito,

I do not know french,

The example below has a fillet radius
of 0,5 mm

EDITED: 5 Jan 2009 by PAOLOLOBBIA

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 From:  alexito
2295.3 In reply to 2295.2 
Ok I will try in english ;-)

Because i have made the boolean operation to join all the parts, I want to put the shape on my entire object.

So when I tape the value of the Radius nothing hapen, whatever the value.

But for some part (I don't now why) bring separatly it works but all the rest desepear.

I'm a beginner in 3D Software forgive me..

Thanks
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 From:  Schbeurd
2295.4 In reply to 2295.3 
Salut Alexito et bienvenue,

Pas de problème ici avec ton fichier et une valeur maximale de filet de 0.62. Je sélectionne l'objet entier avant d'appliquer la commande et tout se passe bien (version 2, beta de novembre)
Parfois simplement sauvegarder le fichier et le ré-ouvrir permet de régler certains problèmes.

Je ne sais pas si tu as remarqué mais il y a un forum en français sur le site. ;-)
Il n'est pas aussi fréquenté que la version anglaise, mais je suis certain que Frenchy Pilou (et moi aussi) y jette un coup d'oeil régulier pour voir si des questions sont posées.
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 From:  Michael Gibson
2295.5 In reply to 2295.1 
Hi alexito, also be aware that on some places of your model the edges are split into 2 edges, not just one edge, like here:



So in those spots make sure you are picking both the bottom and top edges to fillet, if you only pick just one half then the fillet will not work.

Then as others have mentioned there isn't enough space there to get too much larger than 0.5 or so.

Those edges got split into half during the boolean due to the placement of the "seam" edge of your sphere. Your sphere looks like this:



Notice how the seam of the sphere is running along the side area? That is a result from drawing the sphere in the Front view initially - if you draw it in the Top view the seam will be oriented vertically rather than horizontally and it will be a little bit more out of your way as far as interacting with the other pieces you are booleaning...

It can be a little more convenient to orient a sphere or cylinder so that its seam is somewhat more out of the way from the other objects you are going to combine with it.

- Michael

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 From:  alexito
2295.6 In reply to 2295.4 
Salut Schbeurd !

Merci pour ta reponse.

En fait j'ai fait reussi avec la sphere orienté dans l'autre sens comme j'ai pu comprendre sur l'exemple de Michael Gibson.

En fait je suis en pleine prise en main je m'affole un peu mais ça va venir.

Je devrais peut-etre travailler sur les versions Beta ? Qu'est-ce que tu en pense ?

Bon en tout cas à bientot sur le forum en français..

Merci et bonannée a toi.
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 From:  alexito
2295.7 In reply to 2295.5 
Hi Michael !

It's works with the sphere oriented horizontally I have made a quick test not with the same object but it seems that it work like that.

Thank you.

I have just received the program and I just start to enjoy it.

Happy new year!
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 From:  Frenchy Pilou (PILOU)
2295.8 In reply to 2295.6 
Et oui les versions bétas ont plus de possibilités même s'il reste quelques petits bugs par-ci par-là ;)
Bonne découverte!
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 From:  PaQ
2295.9 In reply to 2295.8 
Hey le Pilou est revenu de vacances o)
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 From:  Frenchy Pilou (PILOU)
2295.10 In reply to 2295.9 
Yessssssss :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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