briefcase
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 From:  Michael Gibson
2272.7 In reply to 2272.5 
Hi Brian, maybe 3D coat is different, but it is not unusual for a program that focuses on doing displacement of mesh vertices to expect to work on a mesh that is subdivided into small pieces.

Sometimes there may be tools to do subdivision inside the detailing program itself, but by that time the original NURBS object is not present in there, so it can be better to do the subdivision as a more initial step when you export from MoI, since MoI has the original NURBS data.

That allows MoI to place the subdivided points directly along those surfaces. Instead what may happen if the subdivision is done only on polygon data is that it may use a kind of "cooked up" smoothing which may cause intentional sharp edges to be lost or it may subdivided polygon into flat regions which kind of makes a shape with flat pieces in it like this example.

Definitely with ZBrush it works better to subdivide at export time from MoI. I thought it did with 3D Coat too but I'm not completely sure about that.

- Michael
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 From:  Brian (BWTR)
2272.8 In reply to 2272.7 
Is this of interest/value?

I saved the above 3dm work as an .obj file--see image in Carrara.

I took that same .obj file directly into 3D Coat, and, without doing anything, everything at default save settings, resaved as a new .objfile --see the second image.

I just love how one can avoid needing to get involved with UVs making in 3DC!

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  PaQ
2272.9 In reply to 2272.1 
Hi Apophis,

Interresting seems software here,

http://cms.ticket01.com/index.php/seamour

not free, and for maya ... so it probably don't help you that much :s
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 From:  DannyT (DANTAS)
2272.10 In reply to 2272.1 
Hi Apophis,

I modelled some stitching in MoI, but It was only a small amount, I don't know if I would attempt a whole briefcase though.
The texture was applied in the rendering software.

~Danny~

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 From:  Apophis
2272.11 
Thank to all for your answers. 3d-coat isn't a good way for this. Semaour would be nice if I had Maya. Anyway, I will try the DannyT way.
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 From:  Brian (BWTR)
2272.12 In reply to 2272.11 
Stiches are one of the specialities of 3D Coat.
Even Chains!

Brian
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