FBX Problem V2 21/11/08
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 From:  kevjon
2269.7 In reply to 2269.6 
Yep, thanks for the help with this. It also makes for a very clean mesh when using the ngon option for export to FBX so I am very happy it all works well now.
~Kevin~
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 From:  Michael Gibson
2269.8 In reply to 2269.7 
The part that is kind of frustrating is that actually the same data is being written by MoI to either OBJ or FBX, I mean it is all the same points, polygons, normals, etc...

They just seem to never get around to updating their OBJ importer to the same level as the FBX importer. If it was set up better, they should use all the same internal functions for processing n-gons and normals between either format instead of it being completely separate code and having one working better than the other.

But oh well, at least there is now a method that works!

- Michael
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