Fillet mechanism
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 From:  ed (EDDYF)
2259.17 In reply to 2259.15 
"...there are still some areas in this current library that I have not made full use of yet such as variable radius fillets.''

I'd love to see variable radius fillets implemented.

I've had several situations where my geometry goes to a point (or tapers to a very small radius) and fillet fails. Or the largest fillet possible is too small to be seen in my render.

Ed
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 From:  YANNADA
2259.18 
+1 for radius fillets implementation.

also this one http://integrityware.com/tutorials/Max/Release20/UVTrimming/UVTrimming.html (thought fits description above)

>I guess it would be possible for me to license that same engine and incorporate it into MoI, but it would require raising the price of MoI probably by several thousand dollars to fit within that library's expensive licensing system. So that would be a pretty big leap!

I have thought of that already, IMAGINE if Michael could put his hands on PARASOLID engine, hmm MoI with synchronous technology. "MAGIC"
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 From:  Anis
2259.19 In reply to 2259.18 
Hi Yannada,

you need not only parasolid but also d-cubed. The price will be $$$$ :(
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 From:  BurrMan
2259.20 In reply to 2259.18 
Hi Yannada,
Also nice but more like "Patch" work. I think what I originally was talking about doesnt exist and really doesnt make sense now when I think about it. If you look at the solidworks video I posted a link to (The fillet link) you'll see the surface manipulated and the fillet change in real time....But what I thought I remembered was them grabbing just the top edge and dragging it up the wall, with the lower edge staying in its original position. I havnt found this and also think I must have "dreamt" it later that night!

For now the MoI filleter "STILL" produces fillets for me that others fail at, I was just poking around on Michael for what may be....

Burr
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