fillet "sweep/lofted" solid (beta nov 21)
All  1  2

Previous
 From:  Michael Gibson
2248.2 In reply to 2248.1 
Hi Steve - thanks for posting the examples!

Fillet has some problems on planar pieces that have seams or internal edges in them. That can be where there are multiple cut up co-planar bits joined together instead of one big plane, or in the case you show here where you've got a plane that is a kind of disc form with an internal seam.

In this case if you delete the top face, then select the object and use Construct/Planar to fill it with a simple trimmed plane that has no seam, then you can fillet up to the maximum amount of room.

For shapes like this where you're trying to sweep along a circular path, I would recommend using Revolve for that instead of either Sweep or Loft.

Revolve will produce a more simplified and precise result - the revolved result will fillet as expected without any extra work involved.


I'll take a look at the fillet failure in your example to see if there is anything simple that I can do to tune it up. But it is likely to be something that will need to wait until it gets fixed in the geometry library.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1  2