Pott(y)ery
 1-15  16-35  36-39

Previous
Next
 From:  Brian (BWTR)
2230.16 In reply to 2230.15 
Amazing what a fresh mind, and a few more hours of MoI modelling learning provides!

Brian

EDITED: 31 Dec 2008 by BWTR

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2230.17 In reply to 2230.16 
Hope this really examples the fun that one can have with MoI and Carrara.

Brian

EDITED: 31 Dec 2008 by BWTR

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  WillBellJr
2230.18 
Yeah, I know what you mean about patience - I think that's what prevents me from being PAQ! :-P
(Well perhaps talent as well...)

That 9-5 drains me - I usually force myself to stay up till around 1am - 2am but oh if I had my whole day to devote to my hobbies...

-Will
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2230.19 In reply to 2230.18 
This is a "Polychaete Worm" Version.

Brian

EDITED: 31 Dec 2008 by BWTR

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2230.20 In reply to 2230.19 
A friend was having considerations about creating Acanthus Leaf carved embelishments for an historical boat he is building in 3D.

Here are two examples I created in MoI and a Carrara render where I took the MoI .obj file save into the Carrara Vertex Room and "softened" it.

Hope of interest

Brian

EDITED: 31 Dec 2008 by BWTR

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
2230.21 In reply to 2230.20 
Nice use of the Poly Tools there Brian.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2230.22 In reply to 2230.21 
Blame PaQ or Burr--OR BOTH!

Brian

EDITED: 31 Dec 2008 by BWTR

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  DannyT (DANTAS)
2230.23 In reply to 2230.22 
Brian, Now that's a pose of an angry mother-bot or wife-bot if I ever saw one :)

---------
~Danny~
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2230.24 In reply to 2230.23 
Why not?

Brian

EDITED: 31 Dec 2008 by BWTR

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2230.25 In reply to 2230.24 
Trying hard to find something to do when I don't know what I want to do!

Brian

EDITED: 31 Dec 2008 by BWTR

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2230.26 In reply to 2230.25 
Everyone sleeping in on New Years morning so I did a bit more rendering on the MoI Castle.

In Carrara. I think this is about all I need.

Brian
Image Attachments:
Size: 36.3 KB, Downloaded: 57 times, Dimensions: 640x480px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  -ash-
2230.27 In reply to 2230.26 
Look cool Brian. Happy New Year!

Regards
Tony

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  WillBellJr
2230.28 
Very nice, Brian - looks like a tileable piece for a game or something.

Nice texturing.

...And Happy New Year! :-)

-Will
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2230.29 In reply to 2230.28 
Thanks mate--and to you

Brian
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2230.30 In reply to 2230.29 
Thanks to the inspiration from Grendel in the other thread.
Again, some great learning.

Brian
Image Attachments:
Size: 56 KB, Downloaded: 32 times, Dimensions: 800x500px
Size: 58.4 KB, Downloaded: 19 times, Dimensions: 800x500px
Size: 85.5 KB, Downloaded: 37 times, Dimensions: 800x600px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2230.31 In reply to 2230.30 
I have a dream!
(Are you all aware of Heath Robinson ?)

http://images.google.com/images?q=Heath+Robinson&rls=com.microsoft:en-au&oe=UTF-8&um=1&ie=UTF-8&sa=X&oi=image_result_group&resnum=4&ct=title

I have NO IDEA where this is going to lead but here is a first bit---

Our 55th wedding aniversary last Friday-----please have sympathy for my better half!

Brian
Image Attachments:
Size: 126.6 KB, Downloaded: 30 times, Dimensions: 1024x640px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2230.32 In reply to 2230.31 
This is a (wierd?) next stage idea development--well--maybe-- in the fullness of time!

M0I had some great difficulties with the file sizes! (next V2 beta will fix?)---so I went into Carrara to develop.

Quite mad-- I know---!!!

Brian
Image Attachments:
Size: 64 KB, Downloaded: 40 times, Dimensions: 640x480px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2230.33 In reply to 2230.32 
Hi Brian,

> M0I had some great difficulties with the file sizes! (next V2 beta
> will fix?)---so I went into Carrara to develop.

There are some updates for the next beta to handle some parts of large file sizes better, like performing transformations like dragging or mirroring large objects is much smoother on large objects now.

But if you are making a zillion copies of an object, that probably still won't work very well yet, you really need a program that does "instances" to do the best job of a tremendous number of copied objects. MoI still will not handle that part yet.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2230.34 In reply to 2230.33 
Michael

Sorry if that sounded as a "complaint"!

From what you have been saying, MoI will better handle larger file sizes in next up dates, but, even so, I would still not expect it to compare with, say, what can happen in the likes of Carrara with it's "Replicator"!--for a start

Maybe, I was highlighting, again, that Carrara is a great companion app to MoI!

Finger poised for the next beta

Brian
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2230.35 In reply to 2230.34 
Hi Brian, didn't sound like a complaint, sounded more like a feature request to me! :)

There are quite a few different features to add to improve large file handling, so it's kind of something that will improve in chunks as certain things get added over time.

This next beta actually has 2 pretty significant pieces though - one is that improved speed for transformation feedback, so things like mirroring or dragging large complex objects is smoother.

Then the other is a major speed increase in mesh export speed, including taking advantage of multiple CPU-cores for meshing.

These improvements should already help out quite a bit for heavier files, but they are kind of more oriented towards working on one big complex object though, making a huge number of copies of an object is kind of a different area.

To make a high number of duplicated objects work better requires a different function called "instances" where copies of an object just basically record a marker for where to place another duplicate of an existing base object, rather than having fully duplicate objects. I'm not sure exactly when I'll get a chance to work on this area, it may be a while before this one happens. Until then a tool that has support for this kind of function will definitely be a good companion to use for this particular kind of purpose.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-15  16-35  36-39