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 From:  WillBellJr
2230.14 
Your modeling skillz has bumped WAY UP Brian, I like both the castle and millipede!


Actually if you were to rig a spine in the millipede and perhaps some kind of morph based animation for the legs (moving in a wavey pattern back and forth) - you'd have a nicely functioning miliMonster there!

-Will
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 From:  Brian (BWTR)
2230.15 In reply to 2230.14 
Thanks Will.
Great fun with the claw on PaQs thread--see my last post there..

Will have a look at this insect again now. I would like to resolve my initial ideas properly.

Doing the animation idea in Carrara is really fairly straight forward in Carrara, but very time consuming. I just don't have enough patience.

Brian
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 From:  Brian (BWTR)
2230.16 In reply to 2230.15 
Amazing what a fresh mind, and a few more hours of MoI modelling learning provides!

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Brian (BWTR)
2230.17 In reply to 2230.16 
Hope this really examples the fun that one can have with MoI and Carrara.

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  WillBellJr
2230.18 
Yeah, I know what you mean about patience - I think that's what prevents me from being PAQ! :-P
(Well perhaps talent as well...)

That 9-5 drains me - I usually force myself to stay up till around 1am - 2am but oh if I had my whole day to devote to my hobbies...

-Will
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 From:  Brian (BWTR)
2230.19 In reply to 2230.18 
This is a "Polychaete Worm" Version.

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Brian (BWTR)
2230.20 In reply to 2230.19 
A friend was having considerations about creating Acanthus Leaf carved embelishments for an historical boat he is building in 3D.

Here are two examples I created in MoI and a Carrara render where I took the MoI .obj file save into the Carrara Vertex Room and "softened" it.

Hope of interest

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  BurrMan
2230.21 In reply to 2230.20 
Nice use of the Poly Tools there Brian.
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 From:  Brian (BWTR)
2230.22 In reply to 2230.21 
Blame PaQ or Burr--OR BOTH!

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  DannyT (DANTAS)
2230.23 In reply to 2230.22 
Brian, Now that's a pose of an angry mother-bot or wife-bot if I ever saw one :)

---------
~Danny~
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 From:  Brian (BWTR)
2230.24 In reply to 2230.23 
Why not?

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Brian (BWTR)
2230.25 In reply to 2230.24 
Trying hard to find something to do when I don't know what I want to do!

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Brian (BWTR)
2230.26 In reply to 2230.25 
Everyone sleeping in on New Years morning so I did a bit more rendering on the MoI Castle.

In Carrara. I think this is about all I need.

Brian
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 From:  -ash-
2230.27 In reply to 2230.26 
Look cool Brian. Happy New Year!

Regards
Tony

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 From:  WillBellJr
2230.28 
Very nice, Brian - looks like a tileable piece for a game or something.

Nice texturing.

...And Happy New Year! :-)

-Will
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 From:  Brian (BWTR)
2230.29 In reply to 2230.28 
Thanks mate--and to you

Brian
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 From:  Brian (BWTR)
2230.30 In reply to 2230.29 
Thanks to the inspiration from Grendel in the other thread.
Again, some great learning.

Brian
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 From:  Brian (BWTR)
2230.31 In reply to 2230.30 
I have a dream!
(Are you all aware of Heath Robinson ?)

http://images.google.com/images?q=Heath+Robinson&rls=com.microsoft:en-au&oe=UTF-8&um=1&ie=UTF-8&sa=X&oi=image_result_group&resnum=4&ct=title

I have NO IDEA where this is going to lead but here is a first bit---

Our 55th wedding aniversary last Friday-----please have sympathy for my better half!

Brian
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 From:  Brian (BWTR)
2230.32 In reply to 2230.31 
This is a (wierd?) next stage idea development--well--maybe-- in the fullness of time!

M0I had some great difficulties with the file sizes! (next V2 beta will fix?)---so I went into Carrara to develop.

Quite mad-- I know---!!!

Brian
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 From:  Michael Gibson
2230.33 In reply to 2230.32 
Hi Brian,

> M0I had some great difficulties with the file sizes! (next V2 beta
> will fix?)---so I went into Carrara to develop.

There are some updates for the next beta to handle some parts of large file sizes better, like performing transformations like dragging or mirroring large objects is much smoother on large objects now.

But if you are making a zillion copies of an object, that probably still won't work very well yet, you really need a program that does "instances" to do the best job of a tremendous number of copied objects. MoI still will not handle that part yet.

- Michael
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