WIP - Robot
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 From:  Brian (BWTR)
2223.28 In reply to 2223.27 
I think I am on a roll--again!

Creating a scrap car yard in Carrara, just using default items that come supplied in the Browser.

More fun!

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Brian (BWTR)
2223.29 In reply to 2223.28 
The idea for the Scrap Car Yard---at the moment.
Still need to work out a crane idea.

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  PaQ
2223.30 
cool Brian, nice claw version too !
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 From:  Marc (TELLIER)
2223.31 In reply to 2223.12 
""Would love to find a way to match MoI camera to other 3D package camera, so I can use the cool Moi's wireframe over a g.i. render pass""

Yes, this would definitively be useful!!

The only way I found is to gather camera and target information in Rhino, then apply it in another 3d software.

If Moi could generated a camera of the perspective viewport while exporting a mesh it would be quite useful!

Great Robot!!!

Marc
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 From:  Grendel
2223.32 
The camera option would be great but in lieu of that you can place a proxy object.
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 From:  Brian (BWTR)
2223.33 In reply to 2223.32 
PaQ

It was a lot of fun.
Thanks for the inspiration.
Hope you like the attached.

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Michael Gibson
2223.34 In reply to 2223.31 
Hi Marc,

> If Moi could generated a camera of the perspective
> viewport while exporting a mesh it would be quite useful!

It will do this for SketchUp SKP format export.

However, most polygon formats don't have anything in their structure to hold camera data, they often only hold geometry. For example OBJ, LWO, and STL are all like this.

There really isn't any way for me to generate the camera information when the file format does not have anything within it to hold that data.

It should be possible for me to make the camera available to script though, so that a small script could be written to display it or copy it to the clipboard as text though.

- Michael
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 From:  Marc (TELLIER)
2223.35 In reply to 2223.34 
""It will do this for SketchUp SKP format export.

However, most polygon formats don't have anything in their structure to hold camera data, they often only hold geometry. For example OBJ, LWO, and STL are all like this.""

Great!! I think sketchup format is also importable by many software through collada (Google earth kmz format)

I did not realized that OBJ and LWO could not hold camera information, that's sad!

Marc
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 From:  PaQ
2223.36 In reply to 2223.33 
Cool Brian, a car cemetery could be a nice background for the robot too :) Not sure how many months I need to build that :O).
Need some energy to finish the model ...

EDITED: 3 Feb 2010 by PAQ

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 From:  PaQ
2223.37 In reply to 2223.34 
Hi Michael,

>> It should be possible for me to make the camera available to script though, so that a small script could be written to display it or copy it to the clipboard as text though.

Do you mean a script that will open some kind of popup showing the actual MoI camera setting in the pespective view ? (position, rotation, focal lenght ...)
That would be really handy :)

(btw I haven't find any settings in the MoI.ini to control the perspective fov angle, or is it hidded somewhere else ?)
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 From:  Michael Gibson
2223.38 In reply to 2223.37 
Hi PaQ,

> Do you mean a script that will open some kind of popup
> showing the actual MoI camera setting in the pespective view
> ? (position, rotation, focal lenght ...)
> That would be really handy :)

I was kind of thinking of a script that would just do something simple like copy the camera location as text to the clipboard...

But there is actually already a place that will pop up the rotation angles - that's under Options / View / 3D view angles. Maybe I should add camera information to that spot.


> (btw I haven't find any settings in the MoI.ini to control the
> perspective fov angle, or is it hidded somewhere else ?)

No, sorry there isn't currently any way to set it. It is on the list of stuff to add though.

- Michael
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 From:  Frenchy Pilou (PILOU)
2223.39 
Très cool le banana Album! (çà m'a donné l'envie d'en refaire un tiens)
Aucun temps d'attente comme cette margueritte insuportable que l'on trouve sur les autres sites à base de flash!

Hihi ce robot semble bien empesé en ce qui concerne les articulations du bassin
Je serai curieux de le voir marcher :)

Sorry I don't see that i write in French :=)
Cool Banana Album gallery :give me the idea to make another one for me
Very cool to see no wait as the flash rotating logo usual!

Want to see walk this clumsy, awkward. robot :)
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 From:  WillBellJr
2223.40 
Great work, PAQ, nice render!

-Will
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 From:  Anis
2223.41 In reply to 2223.36 
Would you like to share screen shot without render ? In shaded and shaded with edge....

Thanks...
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 From:  PaQ
2223.42 
Hi Anis, I will when the model is done.

I finally find so time to finish the left gun, and adding some cable here and there. Mostly finished :)





EDITED: 3 Dec 2015 by PAQ

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 From:  BurrMan
2223.43 In reply to 2223.42 
Very nice Paq!

I felt like he needed a girlfriend.

Wip's girl...BLIP!

EDITED: 19 Jun 2012 by BURRMAN

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 From:  DannyT (DANTAS)
2223.44 In reply to 2223.42 
Whoa! nice job PaQ!
I could of used this guy when I was doing the landscaping at home :) that's one heavy duty industrial looking robot.


---------
~Danny~
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 From:  PaQ
2223.45 In reply to 2223.43 
!!! Excellent !!! BurrMan, still laughing :o)

Thanks Danny ;)
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 From:  Brian (BWTR)
2223.46 In reply to 2223.45 
I need another lesson in the MoI dressmaking class, but, do you like the feel of the cloth?

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  DannyT (DANTAS)
2223.47 In reply to 2223.43 
Burr, would like to see a bit of febot leg :) you have to finish this one!

---------
~Danny~
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