WIP - Robot
 1-17  18-37  38-55

Previous
Next
 From:  Mip (VINC)
2223.18 
Bonjour PaQ,

Search for "mechanical claw" in Google images ?

-Michel
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
2223.19 
Ok it's called 'claw', thanks for the help Michel.
First entry, perfect ->



This robot shop is super cool :) merci Pilou

EDITED: 3 Dec 2015 by PAQ

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
2223.20 
Didn't match the photo at all, but I'm pleased with the overall volume :o) (Don't think my version will work either ...)


EDITED: 3 Dec 2015 by PAQ

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
2223.21 
Sophisticated Sugar Claw :D
---
Pilou
Is beautiful that please without concept!
My Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Grendel
2223.22 
Looks great of course but the claw would not close due to the connections struts bolted onto them. The center piece should rotate and thread in and out of a bushing which would open and close the claws about their pivot pin. The struts would not allow the claws to "collapse".
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
2223.23 In reply to 2223.22 
Good one Grendel (just hope I really get you)
Here's an update ... I can now close it completely, but I can't open it as large as I wish ...


EDITED: 3 Dec 2015 by PAQ

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
2223.24 In reply to 2223.23 
It appears the Pivot point is the strut area. That would now make sense. But for future reference, reversing these 2 points would make a more "powerful" claw.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Moe (THREEDFANATIC)
2223.25 In reply to 2223.20 
Hi Paq,
Outstanding model as always character is coming along great. Can't wait to see the finished product. What program are you planning to render in? Keep it coming
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2223.26 In reply to 2223.25 
Paq

Just great inspiration to see your work.
Your fine detail ---oh my gosh!

I have been fidling with your concepts----a Brian version!

Great fun and learning.(AND---I can see my faults still!)

Thank you,

Brian

EDITED: 31 Dec 2008 by BWTR

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2223.27 In reply to 2223.26 
Paq

Here is my ?finished version! (Have you guessed that as a once fitter and turner (1946) I look for cast iron parts to machine!)

Now, I see the need to construct a tower crane to attach it to and then create a yard full of scrap cars and other metal objects to use it on?

Fun stuff!

Brian

EDITED: 31 Dec 2008 by BWTR

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2223.28 In reply to 2223.27 
I think I am on a roll--again!

Creating a scrap car yard in Carrara, just using default items that come supplied in the Browser.

More fun!

Brian

EDITED: 31 Dec 2008 by BWTR

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2223.29 In reply to 2223.28 
The idea for the Scrap Car Yard---at the moment.
Still need to work out a crane idea.

Brian

EDITED: 31 Dec 2008 by BWTR

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
2223.30 
cool Brian, nice claw version too !
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Marc (TELLIER)
2223.31 In reply to 2223.12 
""Would love to find a way to match MoI camera to other 3D package camera, so I can use the cool Moi's wireframe over a g.i. render pass""

Yes, this would definitively be useful!!

The only way I found is to gather camera and target information in Rhino, then apply it in another 3d software.

If Moi could generated a camera of the perspective viewport while exporting a mesh it would be quite useful!

Great Robot!!!

Marc
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Grendel
2223.32 
The camera option would be great but in lieu of that you can place a proxy object.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2223.33 In reply to 2223.32 
PaQ

It was a lot of fun.
Thanks for the inspiration.
Hope you like the attached.

Brian

EDITED: 31 Dec 2008 by BWTR

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2223.34 In reply to 2223.31 
Hi Marc,

> If Moi could generated a camera of the perspective
> viewport while exporting a mesh it would be quite useful!

It will do this for SketchUp SKP format export.

However, most polygon formats don't have anything in their structure to hold camera data, they often only hold geometry. For example OBJ, LWO, and STL are all like this.

There really isn't any way for me to generate the camera information when the file format does not have anything within it to hold that data.

It should be possible for me to make the camera available to script though, so that a small script could be written to display it or copy it to the clipboard as text though.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Marc (TELLIER)
2223.35 In reply to 2223.34 
""It will do this for SketchUp SKP format export.

However, most polygon formats don't have anything in their structure to hold camera data, they often only hold geometry. For example OBJ, LWO, and STL are all like this.""

Great!! I think sketchup format is also importable by many software through collada (Google earth kmz format)

I did not realized that OBJ and LWO could not hold camera information, that's sad!

Marc
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
2223.36 In reply to 2223.33 
Cool Brian, a car cemetery could be a nice background for the robot too :) Not sure how many months I need to build that :O).
Need some energy to finish the model ...

EDITED: 3 Feb 2010 by PAQ

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
2223.37 In reply to 2223.34 
Hi Michael,

>> It should be possible for me to make the camera available to script though, so that a small script could be written to display it or copy it to the clipboard as text though.

Do you mean a script that will open some kind of popup showing the actual MoI camera setting in the pespective view ? (position, rotation, focal lenght ...)
That would be really handy :)

(btw I haven't find any settings in the MoI.ini to control the perspective fov angle, or is it hidded somewhere else ?)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-17  18-37  38-55