WIP - Robot
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 From:  BurrMan
2223.15 In reply to 2223.12 
I feel like I'm changing my original comments after seeing this render. For some reason it seems more believable to me now. I cant put my finger on it though!

FYI
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 From:  PaQ
2223.16 In reply to 2223.15 
hehe thanks :)

If someone has a cool technical reference of a clamp (? google translate for something like this ->



Not sure how to put a retro look for this kind of tool either.

++

EDITED: 3 Dec 2015 by PAQ

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 From:  Frenchy Pilou (PILOU)
2223.17 In reply to 2223.16 
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 From:  Mip (VINC)
2223.18 
Bonjour PaQ,

Search for "mechanical claw" in Google images ?

-Michel
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 From:  PaQ
2223.19 
Ok it's called 'claw', thanks for the help Michel.
First entry, perfect ->



This robot shop is super cool :) merci Pilou

EDITED: 3 Dec 2015 by PAQ

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 From:  PaQ
2223.20 
Didn't match the photo at all, but I'm pleased with the overall volume :o) (Don't think my version will work either ...)


EDITED: 3 Dec 2015 by PAQ

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 From:  Frenchy Pilou (PILOU)
2223.21 
Sophisticated Sugar Claw :D
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Grendel
2223.22 
Looks great of course but the claw would not close due to the connections struts bolted onto them. The center piece should rotate and thread in and out of a bushing which would open and close the claws about their pivot pin. The struts would not allow the claws to "collapse".
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 From:  PaQ
2223.23 In reply to 2223.22 
Good one Grendel (just hope I really get you)
Here's an update ... I can now close it completely, but I can't open it as large as I wish ...


EDITED: 3 Dec 2015 by PAQ

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 From:  BurrMan
2223.24 In reply to 2223.23 
It appears the Pivot point is the strut area. That would now make sense. But for future reference, reversing these 2 points would make a more "powerful" claw.
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 From:  Moe (THREEDFANATIC)
2223.25 In reply to 2223.20 
Hi Paq,
Outstanding model as always character is coming along great. Can't wait to see the finished product. What program are you planning to render in? Keep it coming
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 From:  Brian (BWTR)
2223.26 In reply to 2223.25 
Paq

Just great inspiration to see your work.
Your fine detail ---oh my gosh!

I have been fidling with your concepts----a Brian version!

Great fun and learning.(AND---I can see my faults still!)

Thank you,

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Brian (BWTR)
2223.27 In reply to 2223.26 
Paq

Here is my ?finished version! (Have you guessed that as a once fitter and turner (1946) I look for cast iron parts to machine!)

Now, I see the need to construct a tower crane to attach it to and then create a yard full of scrap cars and other metal objects to use it on?

Fun stuff!

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Brian (BWTR)
2223.28 In reply to 2223.27 
I think I am on a roll--again!

Creating a scrap car yard in Carrara, just using default items that come supplied in the Browser.

More fun!

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Brian (BWTR)
2223.29 In reply to 2223.28 
The idea for the Scrap Car Yard---at the moment.
Still need to work out a crane idea.

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  PaQ
2223.30 
cool Brian, nice claw version too !
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 From:  Marc (TELLIER)
2223.31 In reply to 2223.12 
""Would love to find a way to match MoI camera to other 3D package camera, so I can use the cool Moi's wireframe over a g.i. render pass""

Yes, this would definitively be useful!!

The only way I found is to gather camera and target information in Rhino, then apply it in another 3d software.

If Moi could generated a camera of the perspective viewport while exporting a mesh it would be quite useful!

Great Robot!!!

Marc
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 From:  Grendel
2223.32 
The camera option would be great but in lieu of that you can place a proxy object.
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 From:  Brian (BWTR)
2223.33 In reply to 2223.32 
PaQ

It was a lot of fun.
Thanks for the inspiration.
Hope you like the attached.

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Michael Gibson
2223.34 In reply to 2223.31 
Hi Marc,

> If Moi could generated a camera of the perspective
> viewport while exporting a mesh it would be quite useful!

It will do this for SketchUp SKP format export.

However, most polygon formats don't have anything in their structure to hold camera data, they often only hold geometry. For example OBJ, LWO, and STL are all like this.

There really isn't any way for me to generate the camera information when the file format does not have anything within it to hold that data.

It should be possible for me to make the camera available to script though, so that a small script could be written to display it or copy it to the clipboard as text though.

- Michael
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