properties workflow
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 From:  Michael Gibson
2216.6 In reply to 2216.5 
> You could in theory acheive the same thing with an xyz
> value that auto fills all values the same as the first
> entered, but then lets the next values be changed. That
> would do both birds but just might not fit with the sleek
> interface.

Hmmm, I guess that would be possible for sphere, but what about for cylinder and cone where there are 2 values of radius + height ?


It is actually not very hard to tweak the UI, the actual code for the bounding box editor can be applied to spheres.

I've attached a custom version of the size editor that will show x: y: z: for everything except for a line, so that should let you get your version set up to do what you want. Copy the attached EditSizeMenu.htm over top of the old one to get it set up like that. There is currently a bug where the "Radius" display in the top-level panel (the spot where you click to open the edit menu) does not update properly if you edit an radiused object by x,y,z values, but it is just a display glitch the actual edit itself works fine. I'll fix that up but in the meantime you'll need to unselect and reselect the object to get the correct display there.


> The keyboard comment was refering to the auotcad
> or rhino type fields where you can call command and
> give parameters in one shot. Kindof like
> "Cyl 6 2 12,20 2 6 Enter" Bam!

Sort of... But actually you don't normally type in a single long line like that in the UI in rhino or autocad - each time you hit space it is the same as enter so the command prompt will change and your line will clear after each of those space values.

For most things MoI's auto-focus mechanism that I was mentioning earlier actually makes things work pretty much the same way with MoI except for that very first initial word that launches the command.

Like for instance in MoI if you want to do a line from 5,2 to 6,9 start the line command, then you can type everything after that, pretty much the same as autocad or rhino after the command has started. You can even use a lot of the same kind of type-in point notation that autocad supports, like @2,2 for relative values (although r2,2 is kind of easier to remember unless you've used autocad a whole lot), polar coordinates like 5<45, etc...


There is one kind of big problem with the fully command-line focused input mechanism ( aside from it being kind of archaic geeky ;) ) which is that it is pretty much based on having only one type of numeric input available at a time.

Like in Rhino if you go to draw a rectangle you don't actually get any numeric feedback at all about the width and height of the rectangle you are currently drawing with your mouse on the screen. You can type in a width and then after that a height but you don't get feedback about those values with mouse moves.

When you draw a rectangle in MoI, you get a more dialog-box like UI in that upper corner which is not limited to only one single numeric input at a time, that lets it have a richer amount of feedback which for rectangle for example lets you see width and height values update while you move your mouse around.

That's pretty much the example that early off killed off any thought about doing a command-line interface as the primary UI for MoI.

- Michael
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 From:  BurrMan
2216.7 In reply to 2216.6 
After your input I see the path going down the road of 1200 different Gui presentations depending on which command-click-variable....etc, Which I know is not the MoI target. Thanks for the time.

FYI: I think out loud alot, with peril at my step. Dont make custome gui stuff for me unless Its such a great idea it will be in MoI! I aquesse here and will use MoI as it is produced, and pick up the cool custom commands as they are added to the pot. I'll try out the new EditSizeMenu.htm to see your point but wouldnt have interest in deviating from the path of the release!

(My continued posting on the subject wasnt trying to convince you, Just babble.)

Thanks again,
Burr
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 From:  BurrMan
2216.8 In reply to 2216.7 
I just tried the "EditSizeMenu" you posted for me and it made your point. It did Exacly what I like for the "SPHERE" but for "Cone" it was not the appropriate dialog. I preffer the original one. Same for all the others that you could mention. The only solution would be to have the multiple options for multiple tools for multiple user prefs.... I see the logic and wouldnt change it.

Burr
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 From:  Michael Gibson
2216.9 In reply to 2216.8 
Hi Burr, actually I was kind of thinking that you were doing something special with squishing spheres and didn't need to worry about cones and cylinders...

That UI wasn't really meant to make a point, I mean I don't think I'm going to set it up that way by default, but it sounded like it could be useful for what you were wanting to do.

UI and workflow and such can be pretty individual areas. I mean what feels right for one person can really pretty easily feel weird to another. It's impossible really, to make one single thing that totally matches everyone's wishes all at the same time.

But that's why it's kind of cool to be able to have a custom one if you want something different than the default standard thing that I come up with.... You'll be kind of a bit more "on your own" from a support standpoint with customized stuff but if you like the custom version better, go ahead and use it! :)

- Michael
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 From:  BurrMan
2216.10 In reply to 2216.9 
Its actually cool to see the ui in action. I may make notes and when stuff opens up later, I could create my own custom "set" like..... "If Sphere"-Redirect to version 1, If Cone......I could make it as complicated as I like!

Anyway, through the beta, I'll just try to give valuable input. When it's all done, The power of the UI will be an imeasurable value.

Burr
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