skp to moi migration

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 From:  hunter
2215.1 
Hi *.*,

Moi is very impressive tool (especially nurb surface) and I would like to migrate to moi to use it in business. I have seen some tutorial but I need to learn basic 3d functions.
I prepared a movie which is a short sketchup tutorial. Could you please show me how can I do that sketchup functions in Moi.
Thank you.
Hunter

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 From:  Frenchy Pilou (PILOU)
2215.2 In reply to 2215.1 
You can make the same
Push = Bolean Difference function
Pull = Extrude function
Add = Bolean Addition function

I will make you a little video ;) unzip and launch the HTML file
the "Push function" 2 m├ęthods
http://www.mediafire.com/download.php?qyjzynowzzf : intersection with a volume
http://www.mediafire.com/download.php?m32fiz3ehwn : extude line = volume

EDITED: 4 Dec 2008 by PILOU

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 From:  BurrMan
2215.3 In reply to 2215.2 
Also, if your "push" is uniform to the shape your working on, "Shell" can be a fast way to acheive the same thing.

I also like the way MoI will "punch" objects with curves from a distance. "diff to go all the way through, or trim to do just the surface closest.
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 From:  Michael Gibson
2215.4 In reply to 2215.1 
Hi Hunter - in MoI you would draw some curves, use Construct/Extrude to create solids, and do booleans to do that kind of stuff.

Use Boolean Difference to cut one solid with another.

Use Boolean Union to fuse 2 solids together like if you want to make a protrusion.

If you want to do an "inference" to align things, drag out a construction line for that - hold down the mouse button and drag away while in a drawing command, rather than the normal click and release which places a point.

Use Construct / Offset if you want to produce an offset curve from a selection of edges or curves.

Those are the tools that you would use in MoI to produce the same result as you are showing.

I'll see if I can make a few additional illustrations to show this.

But you'll definitely want to check out the main tutorials here which give a good introduction to the overall workflow and many basic functions such as booleans:
http://moi3d.com/1.0/docs/tutorials.htm

- Michael
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 From:  hunter
2215.5 In reply to 2215.4 
Thank you so much for your help.
This software has a lot of profesional thing that I couldn't find in sketchup. And, I have to learn before my trial period has expired :)
Anyway, I'm getting more familiar with Moi3d. I'm trying to find out concept of software.
Please give more tutorial which based on basic functions(especially about drawing concept) of Moi.

It seems to be I will ask you a lot of question and I hope you wont be bored.

here is my second question.
As you see at the image,I attached,
I've selected one of face of a cube and tried draw a pentagon which is coincidence to that face. But the pentagon appeared as perpendicular to the face instead of what I want.
Is there any way to draw a figure on the face taht I've selected?


Thank you.

Hunter
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 From:  Michael Gibson
2215.6 In reply to 2215.5 
Hi hunter,

> Please give more tutorial which based on basic functions(
> especially about drawing concept) of Moi.

Did you already watch the ones here? :
http://moi3d.com/1.0/docs/tutorials.htm

Those ones are currently the main tutorial videos - they do cover drawing some objects completely from scratch and go step-by-step through the basic functions that are used.


> But the pentagon appeared as perpendicular to the face
> instead of what I want.
> Is there any way to draw a figure on the face taht I've selected?

There is in MoI version 2.0 which is not completely finished yet, so there is not a trial version of it available yet. There is currently a beta release of v2 available to v1 owners.

For version 1.0 you cannot draw directly on surfaces, you need to switch to the Front view and draw your shape in that Front view to make it that orientation.

I've just made a quick screencap that shows how to use MoI functions to do all the same steps as you did in your video - I'll post that shortly. However, I used the v2 beta to do it, so it will take some more steps to do the same stuff in v1.

- Michael
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 From:  Michael Gibson
2215.7 In reply to 2215.1 
Hi hunter, here is a screencap video showing how to do those same operations inside of MoI. Note that this is using the current MoI v2 beta which has some new functions in it which are not in the v1 trial.

Download video (5MB) or play below:





Hope this helps!

- Michael

EDITED: 4 Dec 2008 by MICHAEL GIBSON

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 From:  hunter
2215.8 In reply to 2215.7 
Yes!!
Very useful video.
Thank you Michael. Please put that video to website
I would like to try v2.0 :) any chance?

Hunter
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 From:  Michael Gibson
2215.9 In reply to 2215.8 
Hi Hunter,

> I would like to try v2.0 :) any chance?

Absolutely! You can try it right now if you order v1. The v1 order page is available here.

Once you order MoI you'll receive a license key, and you can use that to download the current v2 beta from the v2 download page.


Other than that, you will be able to download a v2 trial version, but that will not be ready until v2 is finished. It'll probably be a few more months for that.

- Michael
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 From:  Brian (BWTR)
2215.10 In reply to 2215.9 
I have SketchUp, and the ArchiTools plugin for Carrara.

This little exercise, all modelled in MoI and rendered in Carrara, was very pleasing to me.

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  hunter
2215.11 In reply to 2215.10 
Thank you Michael,
I'm a student and I want to play/learn before buy the software.
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 From:  Michael Gibson
2215.12 In reply to 2215.11 
Hi hunter - if you decide you want to buy it after using the v1 trial, there is a student discount order page available here: http://www.studica.com/MOI3D/

- Michael
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 From:  hunter
2215.13 In reply to 2215.12 
Thank you Michael,

now I'm in migration(from .skp) and learning phase.

Regards.
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 From:  hunter
2215.14 In reply to 2215.13 
I'm trying to blend two curve where on two surface without success. Where the problem can be?

1- I've drawn a solid sphere and cylinder and a circle(for merge operation)
2- Made a hole using merge option of boolean
3- And applied blend function to selected curves
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 From:  Anis
2215.15 In reply to 2215.14 
Hunter....

can you post the 3dm file....
looks like the problem is the seam edge
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 From:  hunter
2215.16 In reply to 2215.15 
ok. I've just solved it.
I think that I must not delete surfaces where on both solid.
And I must select just curves.

Thank you.

PS: What a speedy forum :)
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 From:  Michael Gibson
2215.17 In reply to 2215.16 
Hi Hunter, sounds like you have figured it out, but the key thing there is that you need to select the "edge" of a surface, and not just a free-standing independent "curve" object which can sometimes be stacked in the same location.

Construction curves can tend to get in the way of picking edges for other operations too like Fillet so it is not a bad idea to delete or hide them after you use them to get them out of the way.

- Michael
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