WIP - Space Hangar All  1-20

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 From:  PaQ
2191.1 
Just want to share some screenshot from my actual work with MoI :)

Here's a classic space hull detail, quite easy to do in MoI off course, and good source for normal/diffuse backing



Here's the normal in action ... not really pleased with the model, but the design was allready made.




Some wire/detail from the hangar














And a first GI render test ... still the floor to build and some details here and there to adjust.






Hope you'll like it !

EDITED: 3 Dec 2015 by PAQ

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 From:  PaQ
2191.2 In reply to 2191.1 

EDITED: 3 Feb 2010 by PAQ

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 From:  yannada
2191.3 
I am amazed / speechless
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 From:  max3d (DAVEDAVIDSON)
2191.4 In reply to 2191.3 
nice one mate
www.max3d.org
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 From:  Frenchy Pilou (PILOU)
2191.5 
Space Opera!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  BurrMan
2191.6 In reply to 2191.2 
Question for Paqs Modeling technique. Does everythng have "thickness" as in real life, or do you just use "surfaces" in some areas.

In other words, if you had say a "heat gaurd" that covered an exaust pipe, in reallife it might be 3 mm thick chrome. You could design sheet of 3 mm thick material or just make surface shape, no thickness and apply material at render time..

Any insight is appreciated.

Burr
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 From:  PaQ
2191.7 In reply to 2191.6 
Thanks for your comments everyone :)

@BurrMan

No really sure if I really get your question, but yes everything has thickness, at least everything coming from MoI, otherwise I would have normal problems.
That's said, as you are talking about 3mm thickness stuff, I'm not really sure of which part of the models you are talking about :S (I don't rememer creating such a small surface offsets)
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 From:  DannyT (DANTAS)
2191.8 In reply to 2191.2 
PaQ! nice work!

I like the way you express the enormity of your scenes without any reference to scale, must be the camera angles :)

Thanks for sharing
~Danny~
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 From:  d^^b (DAVID)
2191.9 
Amazing!
What a gorgeous work.
Congratulations! I love those kinds of universes :-)
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 From:  TwinSnakes
2191.10 
Paq, what did you render those in?

If I had to guess......Modo perhaps?
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 From:  BurrMan
2191.11 In reply to 2191.7 
Not so much this particular model. More your mindset when you create models.

To try and be more simple in my question:

If you had to do say a Car exaust pipe, the metal of the pipe would in reality be .0625 inches thick. Yet you could model it with just a surface tube. Heres a picture of the 2 different ways.

Thanks.

EDITED: 19 Jun 2012 by BURRMAN

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 From:  Anis
2191.12 In reply to 2191.11 
Hi PaQ...

Just Wow !!!!
What is your computer spec ?

Thanks
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 From:  PaQ
2191.13 
Hello there, thanks again for your kind words :)

@TwinSnakes

No, I'm back into lightwave for this project, all this stuffs are made for a short movie.
The new animation cache system for the global illumination is really nice :)

@BurrMan

Ok got it, so the reply is the same, yes everything has thickness, I only work with solids to avoid
polygon normal problems when exporting the model in poly.

@Anis

A quad xeon 3.0 ... but it doesnt matter as MoI only use one core I guess :)
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 From:  Anis
2191.14 In reply to 2191.13 
Hi PaQ...

>all this stuffs are made for a short movie

And you will post a part of the movie also.... :)
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 From:  jiro (MOIJIRO)
2191.15 
Gorgeous and inspiring PaQ!!
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 From:  WillBellJr
2191.16 
I want to be like PAQ when I grow up! :-)

Inspiring work!

-Will
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 From:  PaQ
2191.17 
Michael, can't wait the objects manager system :O)

EDITED: 3 Feb 2010 by PAQ

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 From:  WillBellJr
2191.18 
Michael, with WIPs like that, I can't wait for PAQ to get the Object Management system! :-D

-Will

PS - I'll be straight once I'm able to name and export my surfaces! ;-)
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 From:  Michael Gibson
2191.19 In reply to 2191.17 
Hi PaQ, wow that is looking great!!

Yeah I'm guessing that some object management tools would be of use for that! :)

- Michael
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 From:  Phr0stByte
2191.20 
Now this is just freaking awesome!
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