Hi Duke, I think the tools that Anis mentions are exactly right!
In fact it should come together really rather quickly.
With rail revolve you can build the whole bottom part with 2 curves, you draw the hexagon in the Top view, and then a profile in the Front view, so that they look like this when seen in 3D:
When you are drawing using the Freeform curve tool, hold down the Ctrl key when you click a point to make it a sharp corner point.
Then once you have those curves set up, select the Front profile one, and do a Construct / Revolve / Rail revolve:
After you run rail revolve, pick the hexagon as the rail path, and then pick the axis points on the z axis. That pops up one of the biggest chunks of your model right there!
Then like Anis mentions some other ideas for making more progress are to do a regular revolve for the vessel, and position something like an angled cylinder that intersects the vessel, then use Array Circular to make 6 copies of that angled cylinder and boolean difference them away to cut out those scallops.
- Michael
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