re: rotation wheels in 3d view
Hi PaQ, yup, that's a feature!
When you switch to rotation-wheel mode you get the tri-wheel in the 3D viewport so you can do some rotations around 3 different axes there.
You'll also get the sizing frame in the 3d view when you have selected a planar object.
I've tried to figure out a way to put the sizing frame on a volume (rather than planar) object, but it is not a very good fit since the sizing frame is itself a planar thing. I've tried putting it at the bottom of the object's bounding box, or in the middle, but it seemed kind of weird.
Maybe in the future there can be a separate sub-d style manipulator tool that you could turn on for the 3D view which would be located in the center of the object rather than as an outside frame.
I've also thought about having a "box corners" sizing frame for the 3D view with 8 corners... But I'm not sure where to put the rotation grip and having 8 or 9 things on the screen, some of which would be floating around on the inside of your object (as viewed on the screen) is starting to get to a fair amount of clutter. The great thing about the current 2D sizing frames is that they stay to the outside of your object, keeping the view of the object itself very uncluttered.
In the meantime the current sizing frame has worked out even better than my initial expectations for working inside of the ortho viewports!
- Michael
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