Bended plate how would you do this?
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 From:  Brian (BWTR)
2173.22 In reply to 2173.21 
Michael---you can probably see the dark mushroom cloud over my place from where you are!

LOVE the rotate gizmos etc in the other thread!

Brian
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 From:  BurrMan
2173.23 In reply to 2173.18 
I got some cool results by sweeping a helix then squishing it down.

Its somewhat different shape than what you show, but if you were allowed the creative, then its fast and looks great. Maybe for future creations. Works less for the W V A thing but more for a similar effect quikly!

EDITED: 19 Jun 2012 by BURRMAN

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 From:  Michael Gibson
2173.24 In reply to 2173.23 
Burr, that one really has the most natural kind of look to it!

Yeah slightly different than the official target design since the sections are not straight, but it also seems like that same thing gives it a much more natural wrapping look to it as well...

- Michael
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 From:  Marc (TELLIER)
2173.25 In reply to 2173.12 
Whoa!

I did not know that blend works on curves, I surely learned something today!
That's the problem, Moi makes me feel like I don't "need" to read the manual!

Marc
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 From:  Rafaello
2173.26 
Perhaps this will help it's just a sweep of a rectangle along two lines blended with tangential option

EDITED: 25 Nov 2008 by RAFAELLO

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 From:  wagurto
2173.27 
Rafaello, nice approach. I did try your model but notice that only works with those angles I tried to rotate the non vertical leg and make it parallel to the other leg but it won't sweep. Any idea way?
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 From:  Rafaello
2173.28 In reply to 2173.27 
Hi, you have to break the rail curve and erase the curve between th lines, then move the lines to the new position and blend them like I show you in the image, finally join the lines with the curve and make the sweep.

EDITED: 26 Nov 2008 by RAFAELLO

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 From:  clegg (PADGE)
2173.29 In reply to 2173.20 
Hi all, this is my attempt for what it's worth.
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 From:  renklint
2173.30 In reply to 2173.24 
Hi Wagurto,

what about this, borrowed Dan's 3dm-file and rotaded/copy/pasted the parts




ooops, I meant to say: "This is from right to left"...

/Lars
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 From:  wagurto
2173.31 In reply to 2173.16 
Hi, Dan I saw the file you sent and that's exactly what I was lookink for. I try to replicate what you did but I am stuck at the lost+sweep step. Could you be so king to eleborate a little more? I am really new to MOI and step by step command will help me a lot.
thanks
Wil
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 From:  Daniele (BADANS)
2173.32 In reply to 2173.31 
Hi Wil,
here you are. Sorry for the bad quality, but I had to keep it light!
Hope it helps
Cheers
Dan

"The darker the night, the closer the dawn."
(Buddhist Proverb)

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 From:  d^^b (DAVID)
2173.33 
Hello:

I´m too late, but.... :-)

1.- Draw a polyline and fillet it.





2.- Extrude the polyline setting the direction of extrusion










3.- And...nothing else. You can mirror the result and copy to get the final result. (and shell it, of course)







Bye

David

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 From:  wagurto
2173.34 In reply to 2173.33 
Hi Dan thanks for your answer and quick tutorial. But I was takinh to your other solution. See de attached picture please.
thanks
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 From:  Daniele (BADANS)
2173.35 In reply to 2173.34 
That's exactly the step I've tried to explain in the video. First you loft the two pairs of parallel lines, then you sweep the two curved blends.

"The darker the night, the closer the dawn."
(Buddhist Proverb)

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 From:  Paolo (PAOLOLOBBIA)
2173.36 In reply to 2173.34 
Hi wagurto,

I took the example from Daniele(compliments) and joined the curves
in two single curves

Then snapped a horizontal Line between them,and
Sweep two rails to create a single surface

Finally Shell(Flip direction option)

EDITED: 2 Jan 2009 by PAOLOLOBBIA

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