Bended plate how would you do this?
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 From:  Michael Gibson
2173.17 In reply to 2173.15 
Hi Brian,

> Have you a similar elegant way to add thickness?

Yeah I just used Shell for that same as it looks like you are doing there.

That generates a result with constant thickness but yeah the joint part is maybe not quite right.

One way you can get more control over that is to build 2 sheets for the top and bottom parts, and then Loft do fill in the side walls. That gives you more complete control over the shaping.

- Michael
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 From:  wagurto
2173.18 
Michael thank for the reply and I am not complaing about your solution. The thing is that I am trying to model a logo that contains several of those twist and bends and have to have some precise measurements and doing it your way for a newbe sounds a lot of work. My suggestion is maybe from a complete ignorant point of view. This is what i am trying to accomplish.
Thank you again.
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 From:  Michael Gibson
2173.19 In reply to 2173.18 
Hi Wagurto, your suggestion is a good one, but unfortunately there are technical difficulties that make it difficult to create the computer code for a bend-type modification tool on the kinds of objects that MoI works on.

So that's why you have to construct the bent object out of individual pieces similar along the lines of what is shown above.

Do any of the above techniques give you a way to build your object? Or are you still stuck?

You basically need to build it piece by piece, using one of these techniques. I mean build a straight part, build a bent connector part, boolean or join pieces together, and it looks like you want to then put fillets on it at the end to round the corners.

You can probably build one segment and duplicate it.


There just isn't any method available in MoI to start with one long strip and bend it around to get that result, sorry! It has to be built in pieces.

- Michael
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 From:  Brian (BWTR)
2173.20 In reply to 2173.19 
Michael
Sorry to be dragging this on. Following your method-----

I can not get the original to Shell?

I am quite proud of the outer layer I produced as you suggested but I can neither get an effective loft between the two or an edge sweep?

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Michael Gibson
2173.21 In reply to 2173.20 
Hi Brian,

> I can not get the original to Shell?

Looks like there are some micro-sized folds in your surface:







That kind of situation where a surface folds back over on top of itself in a small area really throws a monkey wrench into shelling or offsetting, because the surface normal very suddenly shifts to the opposite side in those spots.

It looks like your original curves have that kind of folded over spot in them.


> but I can neither get an effective loft between the two or an edge sweep?

That folded over area is probably also giving a problem for sweeping - for lofting are you possibly trying to Loft the 2 large curves together all in one operation?

One of those curves is made up of 3 segments, and the other is made up of 8 segments - MoI doesn't really know how to best match up differing numbers of segments like this and will just average the entire shapes together, which probably does not result in what you want.

To get better results with lofting that case, you'll need to break things into their segments by using Edit/Separate, then loft it in smaller pieces (like in this case in 4 different Lofts) so that you can force the segment matching to be what you want.

Hope this helps!

- Michael

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 From:  Brian (BWTR)
2173.22 In reply to 2173.21 
Michael---you can probably see the dark mushroom cloud over my place from where you are!

LOVE the rotate gizmos etc in the other thread!

Brian
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 From:  BurrMan
2173.23 In reply to 2173.18 
I got some cool results by sweeping a helix then squishing it down.

Its somewhat different shape than what you show, but if you were allowed the creative, then its fast and looks great. Maybe for future creations. Works less for the W V A thing but more for a similar effect quikly!

EDITED: 19 Jun 2012 by BURRMAN

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 From:  Michael Gibson
2173.24 In reply to 2173.23 
Burr, that one really has the most natural kind of look to it!

Yeah slightly different than the official target design since the sections are not straight, but it also seems like that same thing gives it a much more natural wrapping look to it as well...

- Michael
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 From:  Marc (TELLIER)
2173.25 In reply to 2173.12 
Whoa!

I did not know that blend works on curves, I surely learned something today!
That's the problem, Moi makes me feel like I don't "need" to read the manual!

Marc
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 From:  Rafaello
2173.26 
Perhaps this will help it's just a sweep of a rectangle along two lines blended with tangential option

EDITED: 25 Nov 2008 by RAFAELLO

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 From:  wagurto
2173.27 
Rafaello, nice approach. I did try your model but notice that only works with those angles I tried to rotate the non vertical leg and make it parallel to the other leg but it won't sweep. Any idea way?
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 From:  Rafaello
2173.28 In reply to 2173.27 
Hi, you have to break the rail curve and erase the curve between th lines, then move the lines to the new position and blend them like I show you in the image, finally join the lines with the curve and make the sweep.

EDITED: 26 Nov 2008 by RAFAELLO

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 From:  clegg (PADGE)
2173.29 In reply to 2173.20 
Hi all, this is my attempt for what it's worth.
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 From:  renklint
2173.30 In reply to 2173.24 
Hi Wagurto,

what about this, borrowed Dan's 3dm-file and rotaded/copy/pasted the parts




ooops, I meant to say: "This is from right to left"...

/Lars
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 From:  wagurto
2173.31 In reply to 2173.16 
Hi, Dan I saw the file you sent and that's exactly what I was lookink for. I try to replicate what you did but I am stuck at the lost+sweep step. Could you be so king to eleborate a little more? I am really new to MOI and step by step command will help me a lot.
thanks
Wil
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 From:  Daniele (BADANS)
2173.32 In reply to 2173.31 
Hi Wil,
here you are. Sorry for the bad quality, but I had to keep it light!
Hope it helps
Cheers
Dan

"The darker the night, the closer the dawn."
(Buddhist Proverb)

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 From:  d^^b (DAVID)
2173.33 
Hello:

I´m too late, but.... :-)

1.- Draw a polyline and fillet it.





2.- Extrude the polyline setting the direction of extrusion










3.- And...nothing else. You can mirror the result and copy to get the final result. (and shell it, of course)







Bye

David

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 From:  wagurto
2173.34 In reply to 2173.33 
Hi Dan thanks for your answer and quick tutorial. But I was takinh to your other solution. See de attached picture please.
thanks
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 From:  Daniele (BADANS)
2173.35 In reply to 2173.34 
That's exactly the step I've tried to explain in the video. First you loft the two pairs of parallel lines, then you sweep the two curved blends.

"The darker the night, the closer the dawn."
(Buddhist Proverb)

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 From:  Paolo (PAOLOLOBBIA)
2173.36 In reply to 2173.34 
Hi wagurto,

I took the example from Daniele(compliments) and joined the curves
in two single curves

Then snapped a horizontal Line between them,and
Sweep two rails to create a single surface

Finally Shell(Flip direction option)

EDITED: 2 Jan 2009 by PAOLOLOBBIA

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